"What is the most important element of a racing game to you?" - Vehicles "What genre of racing games do you prefer?" - Simulation Vehicles and simulation go hand in hand for me, accurate representation of a vehicles traits, and how it performs under certain conditions is quite a large factor for me. "Would you consider a…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…
Hi all, I'm playing around with the mid poly workflow in maya and had a question regarding the workflow from modeling to texturing to engine as I have yet to find a proper answer on this from the different tutorials I've watched. This is my software setup. In case software version matters. Alot of research I've seen is…
I heard something terrible recently online where some of the jobs advertised are actually not real. I would not go as far as saying they are totally fake,, but it seems like some companies are trying to manipulate the jobs market. if this is in any way true, then its a real disgrace…
[ QUOTE ] Of course, if guns lifting heavy crates with magic or alien invasions seem particularly realistic to you... [/ QUOTE ] When you have the urge to post something like that...punch yourself in the face instead.
I'll definitely be adding to this list, but here's a few. UVs - solid face color fill for non-selected faces (so you can constantly see the filled UV islands while packing). - Integration of some of TexTools tools, like the automatic UV shift overlay (you can do this manually at the moment, but this is 1 button press), as…
Increasing the normalmap intensity can help with the softening inherent in the blended normals technique - but push it too far and you end up having a face thats crazed and strange looking. Another way to bring out the impression of more detail is to increase the intensity of the normal used for the specular calculation
Hi there, https://www.artstation.com/artwork/te37-sl-volk-racing Here is a personal work that I did because of all these Need For Speed excitement :D It's a low poly model of a TE37 SL Volk Racing. The model is about 9559 tris and was textured with the QUIXEL SUITE 2.0 (closed beta) I just want to know more about the…
Here's my Race Track Construction Kit in the Unity Asset Store, a set of modular race track pieces and furniture, enabling you to construct your own race course in minutes. Each track piece is 20m square and fully tileable, allowing them to be used in any combination. Most textures are 1024 wide (2 lower resolutions sets…
I agree Maddam, I would love more control over fresnel. I'm finding it too hard to get that intense reflection that fades away to almost nothing depending on the viewing angle, (and it's really important on skin!) For instance you can see a very strong reflection like this: (Shame on me for posting non TB2.0 skin shader…