So I created a mesh, made the appropriate LOD levels: fire_hydrant_LOD0 fire_hydrant_LOD1 fire_hydrant_LOD2 fire_hydrant_LOD3 I've loaded the FBX back into Unity and i behaves as I expect. Yet the distances are not preferred. Adjusting the distance sliders does indeed work great on the asset. Yet I want to change the…
Hello, I'm looking for someone who knows C# like the back of they're hand for a game I'm building in Unity. This will be ongoing work because I need someone who will basically stick with me the entire time. I am still animating the characters but the first job you will do is completing the main character moveset and…
I'm not writing the shader yet ;] Problem with vertex colours is : - I painted vertices in max - imported as fbx to unity - painted terrain with detail mesh painting - all detail mesh is tinted with vertex colours ( == grass is red ;]) As far as I know there is a plugin for Unity to vertex paint but I wasn't talking about…
Hi, I am lurking on everybody's work since a while, (especially the waywo thread) and now I am asking a question: I am working on a character in 3Ds max 2012 sp2, I modeled a guy with a few polygon with alpha transparency, and there was a first problem. Some of the polygon seem to have normals reverted. I switched from…
Hi guys, in the very near future I have the opportunity to contribute to a small mobile game for the iPod, realized with unity and I would really be very grateful, if you guys can help me out with some answers ;) - What triangle count can the iPad (1+2) handle on screen / total loaded? - what texture resolutions can the…
Hello, I'm new to Unity too. Do you perhaps know why my normal map won't show up. Its set to Normal (Texture settings). I'm using HDRP setup. The texture has been exported SP with HD unity pipline. Thanks. SOLVED!!!!
Figured it's worth mentioning for anyone who may've missed it, John also wrote up a pretty damn useful article on the more technical bits of working with Unity. He started a thread, but it's tucked away in the technical talk/unity board (I almost missed it, so I thought I'd share it here for anyone who doesn't regularly…
Here's some models I've been working on for http://www.leapinteractive.co.uk/ for submission to the Unreal Marketplace and Unity Asset Store. It's been quite a learning curve - primarily in the area of creating PBR materials that offer a load of flexibility for the user. All of the assets needed to have different colour,…
Hi. First of all, sorry for my english :D I started new project: The medieval interior mine. It's all on Unity, for my technical reasons (low spec PC). It's set to Fantastic Quality, and it's Deffered Lightning. I'll don't use Lightmaps, because beast baking some artifacts, even if I change the resolution. So for now I…
Hey guys, Just had some quick questions for anyone who's had experience with the Ios. We are starting the process of porting our title over, but I was wondering about bone counts for rigs. I am seeing that Unity, and a few people online "recommend" around 30 bones. Currently our title has characters ranging from 80+ on up.…