Hey guys, this is a new scene that I started this month, The concept art is by Atey Majeed Ghailan. I started learning how to use Substance Designer back in December, and I wanted a scene where I could practice some of what I have learned so far from it. Here is my scene so far I would love to hear what you guys think !…
Hi guy's Im a student For game art and i made this in my level assembly class. I had 28 day's to finish the project. I know some models are not my best work like the heart tank and the control consoles (the only model i didn't mad is the rocks outside it was made by my friend) . I would love some critiques on what i have…
Heyo, I just got out of college with a good general education about modeling and game design, but I'm trying to train myself to be a character artist. I've done a few monsters and aliens but this is my first complete human character. He's about 25k tris total including his gun and accessories. He was made in Maya and…
Hi all, This is my first post, although I have been lurking around Polycount for a while now picking up loads of useful info - thanks! :) I've decided to do some hard surface modelling based on Paul Richards concept work (www.autodestruct.com), in particular taking reference from his Quake textures. I would love to hear…
Hi everyone! That's what I've been working on recently. I used two 2K textures for the whole scene. All textures for Blacksmith shop were hand-painted. Uber cool Quixel Suite was used only on Gravity generator's textures. Rendered in awesome Marmoset Toolbag 2. Really fell in love with it. Later will post some wires too.…
Hey Guys I am making this robot for one of my classes and would like some help to make him look cool. In these pictures I have a low poly next to a high poly because I plan to use Mayas transfer maps to generate a Normal map for him. So any feedback good, bad or ugly would be most appreciated!
Hi, I have been working on some tiling textures based on Halo and World of Warcraft for a course I am on. This will be then moving into a full scene for whichever style I choose. below are my current Renders of the textures from UE4 which were made using 3DS Max, Zbrush, Photoshop and 3D Coat. Any critique and feedback…
I hate it when the concept art has a monitor! I always, ALWAYS have to put some sci-fi-ey stuff on it even if the concept art only has a lit screen LOL. It can give me tunnel vision on the whole piece sometimes XD Oh and the zPipe Maker script will come in handy with them cables :D Can't wait for the updates :D
Hello, I'm working on a project with a group and been working on this guy. But, I feel the design feels lacking or really boring, and would like some ideas or suggestions on what I should add. I'm not good at concepting or creating new ideas. And sorry about my english ^^;; (And I just realize I messed up on the calves)