Heyo, I just got out of college with a good general education about modeling and game design, but I'm trying to train myself to be a character artist. I've done a few monsters and aliens but this is my first complete human character.
He's about 25k tris total including his gun and accessories. He was made in Maya and Zbrush and I've imported him into UDK. He has a simple skeleton but no real animations or anything.
hey man, good work on this, I have a few pointers for you
the lighting looks very flat, you need to put in some lights to create a bit of atmosphere and lighting direction as well as some colour. currently he's very grey and flat
your texturing still needs a lot of work, there's nothing going on on most of the model. you need to add some lighting information, with AO and some subtle painted light and dark ares, add texture to define materials, and tweak specular levels etc to make the material look like the material you're trying to replicate. Here's a great tutorial you can look at to give you an idea of what to do, and you can download his model and texture to get an idea of how its all put together
Finally, anatomy. get your base anatomy nailed down before adding all your armour etc. currently your guy has huge feet, and his side view is very stiff and straight, people tend to stand a bit less awkwardly
Replies
the lighting looks very flat, you need to put in some lights to create a bit of atmosphere and lighting direction as well as some colour. currently he's very grey and flat
your texturing still needs a lot of work, there's nothing going on on most of the model. you need to add some lighting information, with AO and some subtle painted light and dark ares, add texture to define materials, and tweak specular levels etc to make the material look like the material you're trying to replicate. Here's a great tutorial you can look at to give you an idea of what to do, and you can download his model and texture to get an idea of how its all put together
http://www.marcusdublin.com/OutlanderModelPage.html
Finally, anatomy. get your base anatomy nailed down before adding all your armour etc. currently your guy has huge feet, and his side view is very stiff and straight, people tend to stand a bit less awkwardly
hope it helps