might be able to get around it by using a stencil mask in the outline post process material: How to Create Masks With the Custom Stencil Buffer | Tips & Tricks | Unreal Engine (youtube.com)
I've altered my post processing I do to these renders, which is why they look a little different. Unsure if I'll keep them this way. Though note, .gifs wont have this same process... to much work. I've made a fair whack of progress this weekend, mostly getting some of the finer details; pipes, hooks, lap irons and such.…
An ex-Brawl2 project I didn't get to complete within the competition time frame + added extension hence opening this thread because amount of effort for me at least working on such a very complex asset and which also remains my primary goal too finally wrap it up along with sharing some progress, as well.
Hi guys, i'm attempting to display a texture on screen for post process. In this case its a circle.... However the texture is stretched and squashed. It seems to take into account screen aspect. Is there any work around that will ignore the aspect ratio and allow the texture to display properly?
Hi @orangesky, didn't use boolean operations when creating the assets. Other than the sarcophagus (sculpted, subd modeling), It's mostly box modeled lowpoly meshes modified to have rounded/beveled edges (bevel modifiers + faceweighted normals in Blender). This shading was then baked down to the lowpoly. The benefit of this…
TRION WORLDS www.TrionWorlds.com/careers SEEKING: PROJECT MANAGER for our DEFIANCE, game DEFIANCE is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with…
I am currently getting artifacts along the edges of my meshes when Post Process is turned on. Here are a couple images to clarify: tried adjusting all the PP settings (Bloom, Depth of Field, etc.) But nothing seems to be working. Help would be appreciated!
Fuero Games – game studio specializing in crossplatform (web & mobile) games based on Unity3D engine is looking for a world-class Senior Unity3D Developer to our Warsaw studio. KEY RESPONSIBILITIES: - Create the Technical Design for the Project - Work Closely with the Lead Designer and/or Art Director to shape the…
Had some time to retopo and project everything into a single mesh. Starting from the bottom (feet), started working on polish and fine detailing pass... I have made some progression on the upper body too (particularly torso/abdomen area) and hope to post soon when I think it's progressed enough from earlier post.