So I started this project with intention to level up my hard surface modeling and texturing skills. First I watched Professional Tips for Modeling Complex Shapes from Pluralsight, and followed workflow from that tutorial. Here are some shots of beveled base/lowpoly mesh and smooth mesh previews of finished high poly model.…
This is my brain sketch concept of the brain model from Quake 2, I hope that you (skilled modeller) could model it, I can make you more detailes sketches including other views, this model is for the quake 2 evolved proyect, could have 4000 polygons and dispacement skins
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
I want to become a character designer and I'd like to learn how to model in 3D. I am getting the hang of sculpting in Zbrush and am using Digital tutors as a guide. I hear 3ds is easier for modeling but I am more familiar with Maya. I'm still a a novice modeler and am willing to learn 3ds Max too. So which is better for…
Immediate Need: Low-Poly Military Modeling and Texture Artist Another opportunity to add a freelance team member - we are seeking to fill this position immediately on a temporary and freelance basis. Most of your time spent would typically be: 1) creating and editing LOW-POLY objects with low to medium complexity (100s to…
Hi fellas, I recently started looking into 3d Modeling and after some weeks of tutorials and trial and error I managed to improve my skills and did some modeling with blender. It wasnt to hard to get into, coming a long way from modding HalfLife1 back in the days I had some very basic background on the matter, but still…
http://www.facebook.com/fatBOXSoftware Follow the link above to access the links to the first group of 10 or so models. You will see a section on the left side navigation panel that will say "3D Models (Download Link). I've started gathering up models I've had sitting on my hard drive over the years. I've decided to start…