Hello, I'm optimizing my model to be exported then to UE4. I want to hear opinions about my current result. I have read that thin and long triangles should be avoided so I added some support loops through circular shape. Is this the right approach? It has 1,8 k triangles
A super fun project I made while I was heavily into pre 1861 guns This one in particular is a french "Charleville" model 1763 musket Feedback are very much welcomed! Sword as a bonus :) animatable Game-ready model 11k tris one 4k texture set https://www.artstation.com/artwork/B1mnPr
about to start unwrapping and something occurred to me...unwrapping an environment for engine/UDK...I should treat every mesh as it's own individual asset right??? meaning I should unwrap the full 1,1 space and assign a 128 or 512 instead of trying to put it all on one 2k map right??? Choice A in the attached pic?
just a quick random art test that i used to mak a "nextgen" scene. I dont really concider it "next gen" because its still low poly as hell and only using a 512 for most all of it and two 64s and a 128 for the glow crap. id post the textures but they are nothing really special.
Hi! I'm still on 1.8 Does an update will change something? I noticed that turning off the albedo still displays white outlines, like a convexity map on Knald. So it definitely is something 3DO does by himself, right? Thanks.
Im pretty sure setting it to black will push it down, i may be wrong, but wouldnt 128 be neutral, and above and below effects it. Why not just save it out as a brush once you have all your alpha properties setup?
Oh I forgot to add my main reference for the idea: http://www.muharraqi-studios.com/muharraqi_gallery.php?cat=SCENES&id=108 You can see that shapes are stylized, but the materials and lighting are kind of realistic. I'm aiming for something like that.
Windows 8 64bit Photoshop CC 2014 Quixel Suite 1.8 3ds Max 2015 I also reinstalled Quixel Suite, but this dont helped as well. its soooo confusing. i really dont know whats the probem...
If I understand you correctly, you're trying to tile a texture inside a layered material from the main material. You could do that like this http://fc06.deviantart.net/fs71/f/2014/115/f/6/untitled_1_by_skate54-d7fvuyn.png
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