Apprehension [ QUOTE ] Take the standard RTS format and extend it into the First Person perspecive. No longer are you isolated from the fight. No longer are you alone. You are on the ground with your troops. Not just that, but those troops are also intelligent players like yourself! Build a land factory and give yourself…
Good news everyone! We’re about to run a closed test of the platform we discussed here aimed at solo developers and small teams. Right now I’m inviting 4-5 devs to try it in test mode You’re building games solo or in a small team and enjoy experimenting you are welcome to try it among the first ones. If this sounds…
So im having this issue where I want to use the tile sample and give it specific inputs, afterwards I want to expose it that way that the user can change the pattern distributed by the shapes via a slider that would change the number of the distributed pattern inside of substance. Not sure if im approaching this wrong but…
I have 4 points and their respective positions, i want to be able to calculate each potential combination of swaps i can make with those points. so the first part would be something like thisvertexamount = 4 swaparr = #()for i=1 to vertexamount do( for i2=1 to vertexamount do ( if finditem swaparr [i,i2] == 0 and finditem…
In context of what was brought up in other thread it should be noted: Blender in particular makes the texture look pale when the image Color Space is set to "Non-color", but it will read correctly by the Normal Map node. It can get a little confusing because of that.
I'm trying to decide on whether i should buy a 4 core / 6 core / 8 core i7 CPU? Does anyone know if Quixel Suite benefit from having more cores? Or is it single CPU bound (like most games)? The most slow aspects of Quixel for me are when I enter into Dynamask Paint mode and whenever I apply my changes to the mask settings.…
It has come to my attention that I have never even used edge mode in lightwave, and then I started thinking to myself, does it exist? So can someone please answer this (EarthQuake hopefully, since I know he uses LW and has gone to the trouble of helping me out before): Is there an edge mode in LW8 similar to the one in max…
I am wondering why there isn't a blend node with alpha like in other material editors. The Lerp node doesn't allow you to multiply, add or overlay two textures with a plug for an alpha texture. If I am not mistaken Lerp uses the Normal like photoshop blend mode. Is there a way to blend using multiply, add, overlay,…
I didn't read the whole thread so apologies if I'm reiterating another point here. I used to work in retail, admittedly guitars and not games, but a huge portion of the overall profits came from used gear / accessories rather than new products. And any brick and mortar business needs to make profits somewhere since the…