Can I get some pro tips on creating spec maps for games? I've heard of people creating them from normal maps as well as from diffuse maps. I'm unsure what is the best method. Also, What areas in general are best to be brighter and darker? Also, AO maps, i've found that they add a strange look in Maya and other engines. Can…
Some of the materials in DDO give different default results based on the project being spec or metal based. I'm curious, according to an article on Marmoset website (http://www.marmoset.co/toolbag/learn/pbr-practice), both specular and metalness can be PBR accurate. When selecting these materials in DDO, which version is…
Hello again, Curious what TAOs take would be on Ultimate Workstations for 2 different disciplines* Ultimate Game Art Rig (Artists) * Ultimate Game Dev Rig (Programmers) IOW: Spec your ultimate workstation for either of the above without restriction (to amount, level, or manufacturer) * OS * CPU * GPU * RAM * Hard Drives…
I've been trying to render out a normal map using Max for the past two days. Every time I do these black spots appear and screw up the map. I've searched polycount/google and have tried a lot of things: resetting xform for LP mesh. Not using supersampling. Using Max 2.5 start supersampling, and then trying Hammersley with…
Greetings, Had a quick question about texturing in UE4. Does it work to create environments with the old texturing process of diffuse spec normal? or If working on assets in UE4 is it a must to use the albedo rough metal norm texture workflow to have the assets look right in UE4? I feel like I've seen environments done in…
Following a school assignment in making low-spec models, I thought it'd be fun to keep going and practice making low-poly characters... Since I'm an old Mortal Kombat fan (not to mention super hyped for the upcoming game), I decided I'd recreate some MK characters, starting with the cast of MK1. :) I've finished all…
Hello, I'm a graphic designer in the U.S. looking to purchase/build a computer to learn 3D modeling and animation. I'm in the process of researching hardware and software to get an idea on what I would need. I'm looking at working with 3DS Max, Maya or Strata software. As a designer I'm unfamiliar with PCs and the…
Hi folks, I have no idea what Im doing with shaders or tools like strumpy for that matter (And believe me Ive tried) and I have created a character that Im working on setting up as a 3rd person Player Character in Unity, that I need a specific type of shader for. So I was wondering if anyone has or can make me a Unity…
Hi guys! I really need your help on this matter. What would be the best spec of hardware in my limited budget ($1000-$1300)? I use ZBrush, 3dsmax, Maya, Photoshop, Marmoset etc.. I will be working on my portfolio to get a job in the near future. I want to sculpt high poly mesh without any lag in zbrush. Ill be waiting for…
http://steamcommunity.com/sharedfiles/filedetails/?id=679979317 Here is a link to my Steam workshop thread, its not much of a design since it is a mil-spec weapon, but it still has a catchy look to it. Hope you like it! Sorry bout your eyes :P