Hey guys! So Marmoset Toolbag 3 introduced a new SSS shader, and it can be seen here https://cdna.artstation.com/p/assets/images/images/004/879/286/small/magdalena-dadela-final-render-redbg-large.jpg?1486946439 Also UE4 has a Marmoset 2 and 3-> UE4 Importer that advertises being able to directly import Marmoset scenes into…
The Marmoset winter sale is here. Cozy up to the fireplace and grab yourself some holiday treats from our store. For a limited time, you can save up to: * 30% OFF Freelance/Academic licenses of Marmoset Toolbag 3 * 50% OFF Marmoset Hexels 3 * 83% OFF all Marmoset Panos, starting at just $5 per Pano Pack The sale runs from…
Hello, I am currently hitting my head on the table. I made the model in 3ds max 2014. Import, and I see this in 3ds max 2013 I export to obj, using 3ds max 2013. And I open in Marmoset Toolbag In unity, no problem. looks fine. I made the model in 3ds max 2014. but when I export to obj.(2013 or 2014) and use marmoset…
Let’s get your holiday shopping season started off right! Now through Cyber Monday, we’re offering discounts on all your favorite Marmoset products. Digital art software makes a perfect gift for yourself, or a friend. Don’t hog it all, or do! Four days only, we’re offering 30% OFF all “Freelance/Academic” licenses of…
Hello, I'm creating this telescoping weapon stock and I've started to bake my geometry using Marmoset Toolbag 3, but have encountered a problem. Most of the bake is fine and the rest can be resolved by redirecting the normal skew, but this part has given me trouble. If I completely paint over the normal skew for this UV…
I'm having an issue with smoothing pinching in Marmoset that I can't quite seem to fix and would really appreciate it if anyone could help me out. I made the model in 3DS max, baked my maps in Substance Painter and am rendering in Marmoset Toolbag 3.08. Here is the wireframe When I import the model into marmoset with all…
Hey all- Wasn't sure to post this in the SP section or Marm.. but as the issue is happening in Marmoset, I figured i'd start here. In short- My model normals look perfect in Substance Painter but once I export them out and into Marmoset, they look really nasty.. In Substance Painter http://s32.postimg.org/f39l70e0l/FO1.png…
We've just launched the Marmoset winter sale, everything on our store is currently discounted: Marmoset Toolbag 3: 20% off Marmoset Hexels: 30% off Marmoset Pano Packs, including the new San Francisco pack, which I captured last year at GDC, 40% off Check out our site for more info: https://www.marmoset.co/
Hey everyone! We're running a Black Friday sale on our store starting from today, and it will run until Cyber Monday, December 2nd. Make sure to grab Toolbag, Hexels, and Pano Packs at a significantly reduced price. 40% OFF Freelance/Academic licenses of Marmoset Toolbag 360% OFF Marmoset Hexels 380% OFF all Marmoset…
Hello everyone, this is the first time this happens, but I have strange distortions on the low poly model. The model 1 in 1 is like a high-poly in ape, but at the same time I noticed that the Cage behaves strangely in some places it has holes, but somewhere it does not follow the geometry. there are no n-gons or…