Hello again, Curious what TAOs take would be on Ultimate Workstations for 2 different disciplines* Ultimate Game Art Rig (Artists) * Ultimate Game Dev Rig (Programmers) IOW: Spec your ultimate workstation for either of the above without restriction (to amount, level, or manufacturer) * OS * CPU * GPU * RAM * Hard Drives…
Cheers guys, after updating to the newest version my old textures I created with a non-pbr-spec-gloss shader turned pink. There is an error message when opening my old files (see image 2) Is there any way to get rid of this problem besides redoing or am I just missing something here?
Following a school assignment in making low-spec models, I thought it'd be fun to keep going and practice making low-poly characters... Since I'm an old Mortal Kombat fan (not to mention super hyped for the upcoming game), I decided I'd recreate some MK characters, starting with the cast of MK1. :) I've finished all…
Hello, I'm a graphic designer in the U.S. looking to purchase/build a computer to learn 3D modeling and animation. I'm in the process of researching hardware and software to get an idea on what I would need. I'm looking at working with 3DS Max, Maya or Strata software. As a designer I'm unfamiliar with PCs and the…
I've been trying to render out a normal map using Max for the past two days. Every time I do these black spots appear and screw up the map. I've searched polycount/google and have tried a lot of things: resetting xform for LP mesh. Not using supersampling. Using Max 2.5 start supersampling, and then trying Hammersley with…
For clarification (since I've been getting many different opinions from people) what constitutes a character as being next gen? At the bare minimum, what does the mesh / tex require? I've been understanding it as: Mesh: 4000 ~ 7000 range (I've heard 10,000 range but isn't that more for fighting games and such?) Minimum…
Can I get some pro tips on creating spec maps for games? I've heard of people creating them from normal maps as well as from diffuse maps. I'm unsure what is the best method. Also, What areas in general are best to be brighter and darker? Also, AO maps, i've found that they add a strange look in Maya and other engines. Can…
Hi guys, I'm doing a toonish fantasy piece for my portfolio like WoW (I'm tired of WoW textures that's just an example), basically as an excuse to demonstrate to employers the ability to do hand painted assets. I feel I should go the low poly route, and just have a diffuse/spec. In my planning stage, I've come up with…
I am fairly new to 3D modeling, I took a 3D modeling course in college last semester and learned maya. The professor taught normal/spec mapping using crazybump. The school had a subscription so I used it for a while and like the product fairly well, but I was wondering if there are (most likely)any better programs for…
what the best method for creating spec maps & ambient occlusion maps? Is there a science behind it? Is this something that you can render to texture in Max as a starting point? Any tips or tutorials on making these would be greatly appreciated :) Thanks -Lee