That's a robot what I've made for Crusator game. Here you can see transformations https://www.youtube.com/watch?v=NWZqBuF2HgQ I'm not sure may I add link to Steam page here. But if you want you may find it there. If you don't mind I'll be publish here my devlog. Modeling and animation were made in Blender, texturing in…
Hey guys, I just discovered this tool , pixaflux, and I'd like to know your opinion about it, can it be considered as an alternative for the substance suite, or close to them, what also it can do if yes?
Hi everyone I'm happy to present my latest Substance Designer work. A 100% procedural ground generator. All the variations are generated from the same graph. It has 36 presets and a whole bunch more variations can be created using various exposed parameters. Was a ton of fun to work on! Check out my artstation for higher…
I'm really into SD, and I think about switching positions inside the game dev to be a full time material artist, mostly concentrated on procedural materials authored in SD. But sometimes it's hard for me to push myself an extra mile as I don't know where the future is going to take us in the texture area. There's more and…
Hey everyone, I wrapped up this substance study I posted a WiP of earlier I used a bunch of the really nice megascans as reference for these guys - trying to do some more photoreal studies - Put a bunch of fun breakdown and WiP stuff on my page Hope you all enjoy!…
Hey Polycount! I created this procedural material in Substance Designer. I'd like to say every last bit of it was there but I used one bitmap for the fingerprint roughness/albedo. I posted a more detailed breakdown over on my Artstation here! Love to here what you guys think!
Edit: I realize that I may have posted this in the wrong forum section - if a moderator sees this I believe it should be moved to 3D art showcase and critiques Hey guys, I am new here to polycount. I was wondering if I could get some critiques on some scifi textures that I have made using Fusion 360 and Substance Painter.…
Hey Polycount! I created this procedural material in Substance Designer. I'd like to say every last bit of it was there but I used one bitmap for the fingerprint roughness/albedo. I posted a more detailed breakdown over on my Artstation here! Love to here what you guys think!