I'm really into SD, and I think about switching positions inside the game dev to be a full time material artist, mostly concentrated on procedural materials authored in SD. But sometimes it's hard for me to push myself an extra mile as I don't know where the future is going to take us in the texture area. There's more and more high-quality textures available online now, studios' libraries keep growing, photo-scanning is more prevalent with high-poly capabilities of UE5 making it easy to put anything into the engine. With all those things happening now, I wonder if there's going to be a demand for Substance artists 10 years from now. Well, no one can know the future, but I think the insiders can see a direction where things are going. I'd really like to know your thoughts on the subject.
Cheers
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In ten years AI generated content will have begun to completely overtake and revolutionize our industry. Built upon a sustainable energy infrastructure, when sufficiently powered, it's the commercialization of quantum computing that will completely break the graph.
Designer has been at the core of material pipelines I've built for almost a decade now and I haven't seen any alternative options popping up.
If you view it simply as a texture authoring tool then its always been pretty redundant - 99% of people will get better results in photoshop and they'll get there quicker.
What you can't do (effectively) with photoshop is build a resolution independent material authoring pipeline with automation, testing, asset management and all sorts of other nice stuff while using very little disk space.
The need for that sort of thing isn't going away any time soon - it gets more important every year as we continue to ram more and more crap into the games we produce.
ergo : it'll probably still be useful in ten years and even if it's not we'll still be using it because there's no viable alternative (see Maya as an example)
This is how long I have either been using or been adjacent to some commonly used industry tools.
Maya:25+ years
Max 25+ years
Photoshop 30+ years
zbrush 20+years
Houdini 20+ years
I had Blender running on a Windows phone in about 2005 - which is amusing but not relevant.
If it works, it'll keep getting used until there is literally no option but to abandon it (XSI)