Cryptic Studios is currently seeking a full-time Staff UI Artist. Do you have what it takes to create iconic images that will shape the next Cryptic games? Can you create the perfect look and feel for games and web sites? If you think you have what it takes to create displays that reflect gameplay needs, this could be the…
Yes, by using the scale tool on those parts with an axis constraint and pressing '0' during the operation. That's at least one way. Also let the record reflect that Blender has changed massively in those 9 years and had a major interface revision in 2.8 so some of these comments further up merely serve as a fun trip down…
We had a company meeting last night to go over feedback from the contest. Here is a list of what people can expect in the next release, in order of priority: 1) Curvature map changes- use smooth normals from highpoly and making settings automated. Curvature maps should be effortless and work well on low density high…
highlights for me: I spent a bit of time around the THQ booth for obvious reasons, so I got to tinker there a bit. -Suprisingly, the little movie-tie-in of Monster house played really fun. Nothing new, nothing special, but it was humorously old school. -The trailer for Supreme Commander was fantastic. -got to demo titan…
I have a snowy terrain that has displacement and character footprint interaction as they move through the snow. I need tire marks to show as well and Im unsure of the best approach here. Using decals doesn't work well because the normal map has issues over tessellated snowy terrain. Using meshes wouldnt work either because…
Over at UDMod (www.udmod.com), we're on the lookout for a talented volunteer who would be willing to model and animate a few Hero units for a Starcraft 2 Medieval Project. First up, let me give you guys a few details on the project. Fields of Glory [FoG] aims to be the first true medieval map for Starcraft 2. It's already…
Hey guys/dolls, we've looking to hire up another art position here at Petro. Anyquestions, feel free to PM me, or post in this thread. :) Same info and other positions listed here: http://petroglyphgames.com/careers Senior Artist Petroglyph is seeking a talented SENIOR ARTIST to help develop a new and very exciting mobile…
Unique opportunity for a UX/UI Designer that will interface with the Art Lead and Technical Architect to deliver an engaging and visually pleasing experience for our users. You will be responsible for creating the interface for a revolutionary MMO mobile/web-based game from the ground up. As a key member of our talented…
Hothead Games is looking for a Lead Artist for our team in Halifax. Are you a self-driven artist? Do you have the ability to switch between many disciples including interface design, environment creation and character development? Hothead Games is 130 people that make free-to-play mobile games. We are one of the world’s…
Patanouk is a free asset manager for 3dsMax. Easy to use, with its sleek graphical interface, Patanouk is perfectly adapted for any development pipeline or for private asset management. Feel free to request any new feature via the built-in Feedback window, this Polycount page, the ScriptSpot page or…