It's best to know traditional subD. Having to do even the most simplistic shapes in Zbrush and being forced to deal with the numerous downsides and heavy meshes isn't advisable. Most people agree that Zbrush is great for doing hardsurface if you haven't nailed down the design yet. If you have a detailed concept, and the…
The advantage of taking your model from Max into ZBrush is ZB connects all your verts upon import and you can dynamesh the model (use Dynamesh Master you can download it) and use polish on the pieces. Dynamesh master even respects polygroups so can specifically select psrts to polish collectively or separately. This gives…
Intermediate to Advanced: Dynamic Hard Surface Design in Zbrush Learn onhttps://www.wingfox.com/c/8817_2670_22513 What can I benefit the most from the tutorial? Or solve any problems? You will get a deep look into my process and see every trick and workflow that I use to create complex hard surface designs. Covering: All…
Day 1 Basic Blocking of this vehicle. The batmobile 2015 (Fanart). Not thinking about the topology yet rather just making sure I have geometry there in place to work with. Then topology then smoothing. Best part about this vehicle is that its fictional so I can easily place some fake engine pieces in there to keep the…
Hi, I am trying ndo2 for creating tileable hardsurface normal maps. But I have a hard time finding any information about how to stop ndo2 from applying bevels at the edges of my texture space. So I thought the edgeless layer might be what I am looking for. But the documentation is thin and many tutorials seem to have the…
I wish someone could teach me,but i don't have a single buck to pay,and my family really doesn't like the whole gaming development idea that much...I'm skilled as a hardsurface modeler,and have read some anatomy(not finished yet)...the sure thing is that i am quite passionate about this and believe in myself,i guess i…
Spine and tail segment blockouts Today I've been doing some hardsurface dynameshing. Made a concept for the tail segment. Wanted to keep the silhouette as basic as possible for tri count considerations. I also did the same the neck, however allowed for more complex shapes. Started using the live boolen feature in 4r8, such…
Sandu, while looking at your work I was incredibly impressed by the cleanliness of your meshes and the presentation. Would you say NVil directly attributed to the results or would you say it's your own experience. Of-course I don't mean whether it's a one-click wonder program, but does it offer tools that are better than…
sorry, English isn't my native language and I don't know the proper terms what I'm mean is smoothing edges like that: But I've seen vids where people just use Dynamesh and polish in Zbrush - like here: http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p1 (and I'm not talking about…
Hey Progg, Graphite modeling tools has a object paint feature, but I personally don't find it all that useful or as fully featured as Neil "soulburn" Blevins object painter script. http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm There's a reason the guy is a Technical Director at Pixar, he has a…