So I've hit a pretty bad snag...I recently installed Maya 2015 since my school switched from Max to Maya while I was deployed, and I've hit a problem. With my Desktop, whenever I Marquee drag using Viewport 2.0, the screen goes black until I rotate the view. My google-fu has been weak with this, and since I'm new to Maya…
Hey guys, Do you know how to make the Hotkey Editors, Hotkey Sets stop changing back to the Maya default every start up? I set it to my Maya Default Duplicate" Hotkey set but it wont stay as that set... Heres a picture of the hotkey sets _____________ I know Maya should be able to save these presets because it keeps doing…
The air conditioning is broken and its like a sauna in here so forgive me if my slowly broiling brain has missed something stupidly obvious here, but I can't seem to get the Maya 6.5 ASE file exporter to work. When I try to start it in the plug-in manager Maya comes up with an error message saying "The Operation Completed…
Hello! I'm trying to find a way to get a squash and stretch setup in Maya that exports out correctly to Unity/any general game engine. At the moment, a lot of the solutions I've tried aren't supported by either fbx or Unity; - deformers, ffd's, lattices, morphs or anything involving vertex animation is out (it is possible…
Hi guys, I'm using PSD networks with Maya and they seemed to work great at first, but I have this issue where Maya seems to read the layers in the order they are in Photoshop, and not display them all together correctly. I'll explain the Photoshop layer order below: UV SnapShot blinn.specularColor blinn.bump blinn.color So…
Hey all, I've been a Maya user for a few years now and have become really comfortable with the program (originally started with Max though.) Up until recently I used to sculpt a lot of hard surface work but wanted to start improving my Sub-D modelling workflow for cleaner surfaces, more precision, etc. The problem being…
My workflow for UVing/Texturing is as follows. (Simplified) 1. In Maya or Max whatever you prefer, add a basic checker texture to the mesh maybe something with numbers to see the rotation of the uv's better. 2. Fire up your favorite image editing program and do the general texture stuff. 3. Import the Mesh, Textures into…
I took a Semester of Maya, so like always a class will to teach you things, but not what you need to know. So I know how to navigate in Maya, but now I need practical information. Got any Maya UV mapping tutorials? That you typically see that are similiar to Max? Got any Maya Skinning tutorials that show you how to apply…
I'm exporting a car from Max in FBX to Maya. Some parts of the car in Maya just become white with a Phong material, others are the normal gray. I can change the material and color and what not but ONLY the gray stuff gets affected. Exporting an OBJ from Max gives the error of UV's out of range and Maya refuses to import it…
I cannot adjust my envelope when I am getting ready to bake for normal maps. I can create the envelope but if I increase or decrease it, it will not move. I have multiple object that I need to bake. On some of them the envelope works and on other pieces it does not. I have checked my normals, uv's for intersecting edges…