Hi, We do not have many dynamic lights in our scenes and as far as i know most racing games tend towards forward+ renderers because of this and the complex car surface materials. In contrast we use a deferred render approach. This is mainly because of the awesome feature of deferred decals which we use in our nature levels…
If you listen to a lot of the Still Untitled project you get a good sense of where Adam Savage is coming from. I mean the guy worked for ILM in the days prior to the big CGI things they did with Episode I and later. Of course his opinion is gonna be that practical is better than CG. That being said I think he does a good…
Hmmm hmm... so many awesome movies listed! Let's see what comes to mind. Ok, by category, so I might actaully remember... (And in no other particular order) Disney stuff (Cause, hey, I'm still a kid): -Beauty and the Beast -Mulan -Lilo & Stitch -Emperor's New Groove -Aladdin -Meet The Robinsons (And many more... I'll leave…
I have been wondering to myself of recent about the double standards when it comes to ethics or standards concerning the two main mediums of animation- hand drawn (2d) and 3d animation. In 3d animation, if one uses motion capture, or animates a 3d character, copying a reference video down to the letter T or even go as far…
HitPoint is an award-winning game development company located in beautiful Western Massachusetts. We specialize in a wide range of cutting-edge game development genres and platforms including social, mobile and download. HitPoint has ongoing development partnerships with many major publishers including Disney, Popcap/EA,…
Is there any software that allows u to animate cg strand hair like Maya hair, 3dsmax hair, fibermesh, blender hair frame by frame. Pose with a comb brush and keyframe it frame by frame. I think this is an area that is overlooked in cg animation. Everything seems to be all about simulation as this approach will enable…
Hello everyone, This seems like such a great challenge, so I decided to give it a try. As soon as I read the description my mind raced to the Disney Beast. Am personally not that big of a fan of the whole Stockholm-syndrome-I'll-lock-you-in-my-castle-until-you-learn-to-love-me plot, but hey - the Beast's design and…
When it comes to any university course you should understand that everything is self-taught. I went to Abertay, and I know of people who have studied in pretty much every games course across the UK so I have a good idea of what the general opinion is of them. Now, the best thing about Abertay isn't the course itself, it's…
hahaha...NO! Just like available models on Turbosquid and Crativecash wont replace the jobs of modelers. Auto-rigging system and scripts will help super small indie projects but for bigger professionnal works, an entitled specialized rigger who know his expressions, nodes and python will always be in top demands in the…
First of all, good job applying yourself to study every day! If only we all had the self discipline. :poly136: I've noticed you use a lot of long strokes in your sculpts. You also seem to build them up from a pretty high subdiv level, as they're pretty muddy. I'd suggest getting the solid form and as much detail as you can…