Is there any software that allows u to animate cg strand hair like Maya hair, 3dsmax hair, fibermesh, blender hair frame by frame. Pose with a comb brush and keyframe it frame by frame. I think this is an area that is overlooked in cg animation. Everything seems to be all about simulation as this approach will enable things like characters interacting with hair, holding it, pulling, blowing in the wind, letting hair down like how its done in 2d animation and avoid hair collision problems and bad simulations that take forever. U could also use this for grass like a character walking over grass, moving through tall grass without collision problems
Another cool stuff would be being able to rig clothes, ropes, chain, geometry with hair strands instead of bones and use the comb brush to move the hair strands that deform the mesh and keyframe the hair stands position frame by frame as well.
Blender sort of had this but it was removed:
https://www.youtube.com/watch?v=YnbPWqx5yPkDisney seems to be making some efforts towards this:
https://www.youtube.com/watch?v=5Oh5sXWvpfMI don't know if u can animate fibermesh in zbrush.
I wish more development was made in this direction rather than simulation from the beginning. I think we would have been able to achieve so much more and things would have looked more organic. Maybe even rig faces with hair strands as well. There are endless possibilities with this and what would even be cooler is the option to simulate over the keyframes if u want to or not.
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If converted to splines u lose the features of the hair system like hair children, maintains or retains its length, stiffness e.g curly hair parameter when u use the comb brush to pose it at one frame and edit the hairstyle for another frame.
As just a spline, editing the splines which would be quite many would be difficult and it wont retain its length. The comb brush is useful here for posing frame by frame but I think this brush would have a lot of features added to make styling the hair very easy and faster as u adjust for each frame.
As are the other things you mentioned.
I don't disagree, I was just pointing out that the lack of development you lament isn't has in fact been developed.
https://www.fxguide.com/featured/behind-the-scenes-of-digics-witcher-3-cinematic/
They simulated between two hairstyles that was created using blendshape of the same curves.
Rather than blendshapes, animating directly would be dope but I don't really know much about the tech. Blender does not have this at all. That I am sure of.