Seeing this on sale today everywhere, I was going to pick up the BFG edition but started reading that they changed a lot of stuff. Apparently in the original you couldn't have your flashlight out at the same time as your gun, and that was changed. I tend to like difficult games so that's kind of a bad sign. Also the…
I have been messing around with this and it works fine on the whole, but does anyone know of a workaround for open edges. my character has open edges at the mouth and eyes and when i retopologise the mesh and preview it with adaptive skin, the open edges splay out all over the place. I tried closing the edges, but it seems…
@Livewire, Haha thannks stranger! =P @Azzamat, I totally get what you're saying but the wires dont show the geo inside the clock, the chains are just alphas but the weights have geo so it all looks fairly 3-d.
This is a movie Iam working on; named "Prototyping", imagined as very prequelish prequel of some kind of "Transformers" game. One character and one car in one ally. It is so fun to make it, that I have to twist my arm to stop doing it. I promise, I will. Here is just introducing info about process: Here are some…
Actually what you have modelled so far has much more of the characteristics of an AKM than an AK47 (the buttstock is from an AKM, so is the slanted muzzle break), so I'd say just stick with it and make an AKM instead (AKMs are also much more common than AK47). But of course the decision is yours. For comparison: AK type…
My wife picked this up for me for Xmas. Man what an awesome book. Being a huge halo fan she knew this would be a good choice for me. I am impressed. Bungie really stepped it up with their art and this book is amazing. Hardcover, shot break downs in the back of the book, great pages filled with awesome art and hardly any…
We still lookin for a model skinner and a texture artist. Our first in game model is completed but needs to be skinned. We have a total of 8 models that will need to be skinned. If you are interested leave a post here or email me vorrik@planetdoom.com www.doom3jedi.com -Vorrik
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
Thought I'd just share this with you guys. I thought this is a really cool feature they are planning to add in Q2. And would make for some great times with friends. [ame=" https://www.youtube.com/watch?v=3tQPRwQtIek&oref"]http://www.youtube.com/watch?v=3tQPRwQtIek&oref[/ame]
I wonder if Toolbags EXR output delivers full 32 bit float. After a quick test (gi_room) I'm not so sure anymore. The image shows up in Fusion in 16 bit float only. Did I miss something or is this a known software limitation?