I have been messing around with this and it works fine on the whole, but does anyone know of a workaround for open edges.
my character has open edges at the mouth and eyes and when i retopologise the mesh and preview it with adaptive skin, the open edges splay out all over the place.
I tried closing the edges, but it seems that trying to project geometry over empty space( ie eyeholes just makes it go haywire.
In future i will make my mesh fully closed, but I really don't want to start again on this mesh.
Replies
I would use the move tool to go in and move the points near the open edges- to make sure your points are all connected.
Here are the settings I have on the topology tool. Also not sure if it makes a difference, but I am not using the symetry
another thing is that adaptive skin throws out existing uv's which is a pain.