Hello, this is my first time showing an environment. I need some critiques to improve my skills and I will ask some questions I still don't understand. I'm using UE4. Thanks in advance to all, this site is awesome!!
If you feel you are not good enough to join our team, dont be. Everyone on our team is new to game development and our title NOVAKIN is a great way to get your foot in the door. Contact us at donald.leatherwood@battleoverride.com Hello Polycount Community! Battle Override studios are looking for a knowledgeable and…
Hey guys. Starting a new project based on this concept by SnowSkadi: Would appreciate some tips and advice you guys may have about tackling this sort of build as I am quite new to it all. Here is my blockout so far:
I've recently been reading this article on the wiki, and though it discusses the advantages of the technique, the buildings all seem to be one mesh (excluding the roofs) how can you set up a mesh so that I can change the texture of individual sections like that? Do I use multiple UV maps for different sections, and if so,…
If I do a building cut up in different polygon (UV) sections with a architectural element on each (window, door, beam, pilasters) overlayed in the texture map, how do a do the LODs? This method does give a fairly high polycount. Does it demand a new UV and texture on the LODs? With the extra draw calls and texture it does…
An asset I created on my free time. Please any critiques are welcomed and encouraged. Going for a low poly asset that can be adjusted to any amount of stories high or low. Modeled in Maya and Rendered in Substance Painter 2. https://www.artstation.com/artwork/Q603d