I'm having trouble working out the correct combination of nodes to effectively green screen a texture, I've been using 100% magenta as a block color on the UV sheet to indicate a texture I want to be replaced via the shader settings but I've yet to find out a way to convert magenta areas of a sheet into a mask before…
Hey I came up with the idea how cool it would be to paint your specular maps directly in the viewport with realtime lightin in max using a special shader. From this starting point I thought, why not painting bumpmaps and normalmaps too in relatime on the mesh? While this is just an idea, I am curious if this could be made…
I am trying to follow the Quixel video on DDO Painter for beginners and and am running into an issue creating my color map. My colors get overlapped and it looks nothing like the example provided. I tried searching via google for anything but to no avail I am still stuck. Here is a pic of what I am getting:…
Hey! Thanks for the quick feedback.To clarify: * I am using 16-bit depth normal maps, exported in PSD format. * Regarding the World Space Normal map: I do use it as an input for a specific diffuse plugin to improve my texturing workflow. * About the seams: I definitely understand that a color shift at the UV borders is…
Hi to everyone, i have a singular question. I'm playing around with specular effects, i'm pretty newbe since now and i have this question. I would like replace the "white" effect of the specular with a texture, not just change the color of the specular but put in a texture. I explain better. I have a head, i want that an…
Hello everyone! I hope you can help me with the issue I am struggling with for some time already.I have a simple model with simple materials set up. Normal map is backed adequately but when I try to bake VRayDiffuseFilterMap or VRayCompleteMap in preview strange darkening appears http://joxi.ru/YmE3ex7TZz6DPA and in the…
Howdy. While I've been busy sending out applications / looking for the next freelance opportunity, I thought I'd kill several birds with one stone for one of my newer projects. (Make a new piece to show, Improve my handpainted/Diffuse-only skills, and brush up on breaking down and following an established style/aesthetic)…
So I have a two models with identical topology and in the past I've used Maya's transfer texture option to bake existing materials onto a new UV layout in a pinch when needed, my question is, can 3dsmax do the same? I know Render to Texture exists and have used it to render normals off a high poly onto low poly bake but…
Max will accurately capture any bump or normal map that is applied to the surface of a target object in addition to any geometry differences between the two models. People use this to put tile materials like marble or wood, on their high poly models and bake those down, it captures diffuse, spec and bump/normal so you're…