Home Technical Talk

Transfer existing diffuse/specular/normal map from one UV to another

Spicypixel
polycounter lvl 6
Offline / Send Message
Spicypixel polycounter lvl 6
So I have a two models with identical topology and in the past I've used Maya's transfer texture option to bake existing materials onto a new UV layout in a pinch when needed, my question is, can 3dsmax do the same?

I know Render to Texture exists and have used it to render normals off a high poly onto low poly bake but never tried doing identical meshes and not requiring height information (and thus confused how or even if you need a projection cage set up).

Any information would be useful.

Replies

Sign In or Register to comment.