So I have a two models with identical topology and in the past I've used Maya's transfer texture option to bake existing materials onto a new UV layout in a pinch when needed, my question is, can 3dsmax do the same?
I know Render to Texture exists and have used it to render normals off a high poly onto low poly bake but never tried doing identical meshes and not requiring height information (and thus confused how or even if you need a projection cage set up).
Any information would be useful.
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That should do it, but its been a long time since i've used RTT.
you don't need 2 objects and a cage (except for transferring normal maps).
So take your object, create a new uv layout on channel 2 for instance (or copy paste an unwrap modifier from the copy object, since you have 2 objects ?)
Open RTT
Under mapping coordinates, set channel to 2
Add the texture elements you want and render
et voila