Can create primitives or joints on a grid but not if grid is not in scene in maya. Whats wrong? So if character is big and grid is tiny, i turn it off. But now I cant place any joints it seems.
Hi. I was wondering which method you guys prefer to create a landscapes. Since, for now, my scene doesn't require any interaction with characters, and is meant to be only a establishing shot, I was considering going with a high polycount scene. Should I do it all inside Maya (which is where the rest of my scene is) with…
I'm creating an Anime looking character right now and I'm debating on keeping it unlit or allowing detailed lighting. I don't know why but SkinShade4 is so much better at making anime models look pleasing than any other materials. Unfortunately, I can't replicate this on Unreal.
i currently have a character i want to import into my unity project. its a hack and slash style rpg and im hoping to add the option for swappable amour, hats ect. what is the best way to do this? i have seen people create multiple meshes on the same rig and use a script for hiding whats not in use at the given time but…
Hi guys, so I was following this tutorial (it was on the wiki) https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ But I really can't manage to follow the baking part. Has anyone tried this? Or does anyone have a better workflow? Right now what I do is: Take a plane in zbrush and a) I can…
Hi Everyone! We’re currently looking for an animator to create cinematics/trailers for our upcoming horror title within unreal engine 5. If you feel you could be a good fit, please send your portfolio to hello@weforgestudio.com Cheers, Jay. Weforge Studio - Sydney, Australia.
I have a mobile VR project that is in immediate need of freelance animation help over the next 3 months or so. Basically there are 2 major animation tasks: 1. Sequencer animations of creatures on moving paths. This game has a bunch of simple, short sequences we fire off to have animals moving around on paths as you travel…
Anyone have any good links or tutorials on making a top down game? I am leaning towards using the Unreal Engine. I have Zbrush and Maya so i can make the 3d art assets, i just don't know how to apply them. This will be my first time creating a game, i saw a tutorial on how to code the mouse to move the player where you…
I'm having a hard time figuring out how to create modular chunks for a tunnel with a bend, while keeping the modular chunks lining up properly to a grid. That way, I can easily assemble it within UT3. I'm stuck at the bend, where I take my straight piece (a half cylinder, which is aligned to the grid) and apply a bend…
Hey everyone, I've never created a pixel diffuse texture and I'm having trouble figuring out how to go about doing it well, as well as how exactly I should unwrap an organic model. I have a low poly model of Appa from Avatar, and need a 64x64 pixel texture for him. How should I go about unwrapping him to make sure the…