So im modelling a low poly sword and i want to have glyphs on the side. to do this i made an alpha to apply to a brush. when i use it the alpha works fine except for the fact the walls of the impression, instead of being straight into the model, all seem to pull towards the centre of the glyphs. does anyone have any idea…
if you introduce maya viewport navigation into zbrush, you'll have to change the key to inverse the brush effect and all the masking key combos and wherever CTRL and ALT are used around, don't you? that might be a bit of a bummer unless you just plain hate it all. in which case you could just switch to another sculpt…
For people like me that are used to classical apps like max, modo, c4d, maya its still quicker to block things in using those programs. GoZ ensures that many apps have a direct link with Zbrush so sending and receiving models between different software is easy and reliable. It takes me longer to do hardsurface stuff in…
My institution recently acquired ZBrush. Granted, it is still being tested across the network, and no one here knows how to use it. In an attempt to push myself farther and harder I am determined to learn how to use it to make normal maps that are, "full of sex". In all the areas I am lacking, I know how to unwrap well. I…
Right. I've been working on a highpoly head for a while now - trying to refine it to something I'm happy with. I've been having some serious headaches though. The workflow Im using is to build the low-poly base in MAX, unwrap the object, import into ZBRUSH and detail the high-poly, then re-export the base mesh and a…
hi, I was wondering if anyone knows how to fix the problem I'm having when trying to import uvs into zbrush 3.1 from max9: I've exported my model (sub. lv. 1) from zbrush to max to do the uvs in max. When exporting from max into zbrush (saving the morph target and switching) at sub lv. 1 it looks fine. but when i move up…
hi i am taking part in the monthly noob challenge and have previous experience in 3D but the only ever Normal maps i have made and highpolys have been in 3ds max and have only just started trying to use zbrush. I am having trouble with making a low poly for zbrush as when i import the mesh it need to be quads and evenly…
Hi everyone, I'm having some issues when using GoZ with Max, so I decided to do some 'tests' to see if I could isolate any specific issues. Seems along the way I found a new one that I'm unable to solve. I created a very simple extruded shape in max. (just something to mess with) I sent it to Zbrush vian GoZ, all was well.…
Hello , in my task to make a Barbarian kind of Stitches to simulate pelts linked together by leather laces I wanted to create a Brush .. The best woudl have been a combo of MMIbrush and Alpha Brush for me I guess , but I don't know if is possible or how to do ... so I have approached this brush creation by making a plane…