Hello , in my task to make a Barbarian kind of Stitches to simulate pelts linked together by leather laces I wanted to create a Brush ..
The best woudl have been a combo of MMIbrush and Alpha Brush for me I guess , but I don't know if is possible or how to do ... so I have approached this brush creation by making a plane and laces in 3dsmax , then export the base Obj , import in Zbrush , subdivide and rework with move , standard, pinch , folds, inflate brushes etc ... the result is this :
And here is how I am using it with Drag drop
but that is far from my desired effect , that allows me to directly draw a line of stitches that are looking like a barbaric , primitive stitch in continuous draw ...
What do you think I am doing wrong?
How does the one I did look ?
and how can I do to achieve what I wanted to achieve?
thanks for any answer ...
Replies
http://pixologic.com/zclassroom/homeroom/lesson/insert-mesh/
For an alpha based brush to be nice and continuous without borders, you need to play with the "mid value" setting.
at 5:20 :
https://www.youtube.com/watch?v=pTSLpEWOSHw
More on stitching :
https://www.youtube.com/watch?v=JsdmJcczby4
then I would like ot add cords aroundthe base like the mongol yurt ...
If I use a IMM I can only put eventually stitches , but I can't deform the surface under to make look like a subdivision of the pelts neithe rI can make holes for each stitch isn't it ? so in order to make the better possible what is the best approach?
The second problem you'll most likely find is that you have an alpha that has multiple stitches included in it, followed by a big area of straight-lines on either end. So even if you get a good mid-value going, you're still going to have a segmented look. Generally when you want a pattern to roll along with a curve (either for an alpha or as part of an IMM), you'll want to keep the repeating part as small as you can. When you look at the included stitch brushes (or various ones people have created), generally the alpha only has 1-2 stitches in it.
Lastly, there is another possible disadvantage with using alphas. That's a big tent with a lot of surface area, and if you expect the stitching to hold up any real level of detail then you're going to need a really dense mesh (especially if you want them large and visible). You may even need to retopologize the base so that its polygon density increases the closer it gets to areas that would this stitching. Since the stitching crosses what would have been individual pieces of fabric, you wont be able to make use of the natural seams to take full advantage of subtools the way you could with IMM either. It seems quicker to lay down stitches and their effect on the fabric at the same time and for smaller details it would probably work better, otherwise I don't think it would take too long to use IMM + some manual sculpting on individual subtools and the result would probably look .
I need to segmentize that skin tarpaulin into several stitched pelts , like perhaps 20 or more , each with a seamwork on borders , that would take a huge lot of time if I first paint the shapes then extrude inside the borders , then add a IMM lacing then make all oles for eac lacing and manually sculpt on them the skin deformations , also I am not sureI will have also in that case enough detail to be able to sculptfreely .
So how can or could I do that ?
I have not understood what you meant actually .
Btw I can send u the model if you have the time and will to explain me visually on it how to?
Sorry I am not able to figurize what you have in mind to get to the final objective .
But still Considering that I could place phisical IMM stitches ... Les say like 30 stitches per side of a pelt , how then I would make to do all the 60 holes of the pelts where the stiches shoudl get in? and the folds around? IF I simulate the cration of let's say 30 pelt patches over the whole tent , with 4 sides each 30 x 4 x 60 = 7200 /2 (considering some pelts have a common side ) ....
Should I manually work 3600 holes and relative folds??
Basic point-and-click hole creator:
Standard brush, zsub, dragdot, alpha 13/51/whatever, dynamic draw size, high z intensity.
It also wouldn't take too long to do a quick pass that puts a few micro folds around the edges either. The entire thing could probably be finished within a few hours, instead of falling into the usual rut of spending days just looking for a shortcut.