Uploaded with ImageShack.us yoo so im still working on the scene, doing lots of sculpting, and i needed a break from it so i did this. I know its still just cubes but i saw a ref for it and it looked so cool so i had to do it, will make a scene for it eventually
Hello, I'm really new to this site and was looking for some critiques on my 3D work. Normally I don't get actual feedback even when I ask for it but I really want to improve and hopefully break into game development at some point, along with actually connecting with people who are into the same things. Anyways, this was my…
Hello everyone, after lurking around here for awhile (very very awesome pieces of work as well as artists here) I decided to post a little something of my own. This is what I am currently working on, its planned to be an Egyptian themed temple set in a mountainside a' la Abu Simbel. Its obviously missing ALOT for the…
Hey guys so i recently upgraded to substance painter 2 and really like the added features . some stuff is making my time painting a bit awkward. -The symmetry plane is visible at all time, while i do want it on i don`t want to see the symmetry plane while i paint. -The symmetry plane cant be moved, some added functionality…
warby: ooops, I missed that bad misstake Ghostscape: I am unable to see the image, if you can please repost it , But I think I understand what you mean Earthquake: I agree with yoo and I won't highlight the edges. Thanks for all the reply.
Man I'm glad you got to get to cookin. I always see you streaming those dishes and they are lookin TIGHT. Ashervisalis said: New year new yoo amigo. I'm impressed your friend got you that SNES! thats awesome. Does it play like the original SNES or was anything added.
With your reference I can see where you are going. Your color palette is a bit too much. Like you have greens blues reds yellows and oranges. It is clashing, causing the images to feel like it is lacking cohesion. In addition, if you make it into a black and white image (specifically for the bottom one) the heavy white on…
May I enquire about the total number of hours and days per week you work? Setting aside spare time for personal stuff can be a challenge when coupled with work/life commitments. Hell...the CG unrelated industry 'day job' I'm currently casually employed, has me working 12hr night shifts in a high risk environment five days…
Studying game art at university, Ive had 2 years of maya experience and they teach 3dsmax here and trying it out it just seems inferior to maya, everytime I use max it just feels stupid since I know maya why shouldnt I just be able to use it instead. If i did use maya then whats the point of me being here because they cant…
Hello, My name is Justin and I'm an aspiring 3d Artist looking to break my way into the gaming industry. I'm just gonna be blunt... I'm looking to "hang out" with others who I can talk with about 3d Art, Portfolio work, gaming industry, etc. I work on my craft almost every single day and I'm getting kind of lonesome going…