I am currently working on a new First-Person Shooter project. Currently, the team consists of only me(programmer) and a concept artist. The current plan for this project is to create a prototype/demo of it, which I'm planning to use to put onto Kickstarter. With that said, I'm looking for 3D modelers to join the team to…
hey guys, i got some problems with the new version of SP 1.3.3. i want to export my maps to ue4 and take a look there. but when i want to export my maps i they all look really crashed up and the presets i can choose are not very good. to show you what i mean here is my base and my normal map i get from the export: it would…
Use the UE4 optimized preset from ddo. It saves the metalness, roughness and ao maps in the RGB channels of one texture after export (your gloss from ddo is converted to a roughness map automaticaly). In UE4 open the mask texture after import and make sure Compression Settings is set to TC Masks. In your Material…
Hi everyone, I recently started playing around with UE4. The new roughness map is amazing but I am a little confused about how the luminance values from Photoshop correlate to the 0-1 nature of roughness in UE4. Plugging a constant with 0.35 value into roughness gave me a good result but I wanted some variation so I made a…
Hello, I am looking for someone who can skin/rig a body + cloth/armor parts for a UE4 character. Also adding some morph targets will be required. Work needs to be done in Maya or Maya LT. Requirement: How to set up / import characters / cloth / armor with morph targets into UE4. Please include a link to your portfolio…
Hi everybody, I am trying to bake out a terrain height/displacement map from Mudbox and bring it into UE4 but I am having a problem in that the height map produced from Mudbox does not appear to have white/black range and is producing a much flatter terrain in UE4 than the original in Mudbox I have tried many different…
Hello Polycount! I'm planning on spending the next month or so working on a new environment in my free time. I learned a lot from my last environment using UDK. I want to continue that progression with UE4. I stumbled upon this concept by Friedemann Allmenroeder on ArtStation and really enjoyed the style and mood. I'm…
The article can be found here: https://80.lv/articles/001agt-004adk-005cg-modular-scene-in-ue4-blockout-vertex-paint-decals/ Here is the breakdown of my modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment led by Clinton Crumpler. Thank you 80 Level and Kirill Tokarev…
[WIP] Hi Polycount! It's been a long time since I posted anything new (almost 4 years :# ). I've been busy with work and stuff, but, I finally started on something new. It's a sci-fi farm on an alien planet. Big gross things are being harvested so I will be writing a synopsis about this place. I wanted to make it feel like…
Ok so I definetely agree with you guys and plan on changing up the lighting, however, I've been trying to edit my normals in speedtree and it just seems to be impossible. Whenever I export from speedtree to UE4 (im using the ue4 subscription version so I can't export to max and edit the normals there), the normals that I…