I am creating some custom lights for lightmap process in Maya. Some of my template are using multiple lights but I would light to hide the lights's icon in my viewport replacing by a custom of mine. Problem is if I switch the Visibility attribute value to "0", light will stop any activity in my scene... Then is there a way…
Natural sunlight has incredible bounce and fill power that your scene could really benefit from. Even through dirty windows, or old shades, it can easily light an entire room with just one window. Here is some real world reference https://www.flickr.com/photos/ntxpeach68/4182874591/sizes/l…
Really depends on what style you are going for. If you want to make something on the realistic side then don't worry too much about polycounts. I believe I read that for Second Son they would render something like 3 million polygons for the Environment chunks. For portfolio work you aren't so much as trying to show…
Hi all, I know this sounds like tech art fantasy, but do you know of any games that manage to fit a single armor (let's say a chest-plate) into different body size? One of our lead artist mentioned doing this: imagine you have characters goes from young to old, and their body proportion varies between 6-head to 8-head, and…
I'll set up some side by side stuff later on with the gem moved on top to compare. The way the mesh is made, there is no sliding of the armor or anything so it won't clip, if that's what you mean anyways. I'll give it a shot later. Thanks for the critique.
Thanks guys! I have revised the back based on your feedback, I reduced the size and put the marmoset and polycount logo on the front side. I also made one where the logos are at the bottom of the back side. Dunno what looks better.
Hey GUys, is there any way in max that can do this? I tried constraint to edge but I got result like above.. the left side is bigger than the right side. In maya, I used slide edge tool and it's perpendicular.
Hey Polycount community, I was wondering if you knew a method to create a UV template which automatically sets it's size so the UV islands are the same size as the model itself. So if the total width of a model was 30cm; the corresponding UV island on the template would also be 30cm. Thanks!
Heya guys! I wanted to offer up my Portfolio Site to all of you hard-working polycounters to critique and give me some advice. http://www.copelandworks.com Long story short, I was laid off from my job as a prop artist almost a year ago, and have been having a hell of a time trying to find work. I'm hoping to continue on…