Hello everyone! I hope this is the right section in the forum for my question. If it's not, please let me know. I am still very new to this, so please consider you are explaining to a noob. ^^ So... my problem is the following: I am trying to create an eye following a tutorial and everything was fine until I started…
Hey guys! I'm trying to get my model into Maya to render it using Arnold. I try using the Multimap exporter, but every time I execute the export maps it returns flat displacement maps. Normal maps and polypaint data maps return results as expected and working fine. The only point of issue here is the flat displacements…
Hey! thank you for your answer. For the moment i tried to cover all the areas: both models for games or for films, or even models for printing or simple renders. In the first 2 models i wanted to show something and thought it will be good with the 3d viewer didn't know if this is damaging more than benefit the projects for…
Still not totally finished the high poly but I wanted to try out retopology as I've never really done much of it before other than a little lesson in Maya. So I spent some time today trying to learn 3D Coat for unwrapping and baking. It also turns out I'm pretty rubbish at unwrapping cos I tried some Normal map bakes and…
It's good that Crytek made a hardware agnostic realtime ray tracing technology but until AMD will adopt that in their GPUs, Nvidia RTX will always be superior in my opinion. It's not only for the fact that you can use ray tracing, the RT cores that Nvidia uses allows gaming companies to optmize their games for ray tracing…
Why not specialize the hardware to the task? Mostly because big studios already have immense render farms made of CPUs that run renderers that work on CPUs. The costs of acquiring specialized hardware for rendering and paying the Solidangle guys to port 100% of Arnold to it are not really feasible. Bitcoin mining is a much…
That sounds solid. The price range between 1070 and 1080 is not that bad and I think that it could benefit me more. Then we have the TI, which in fact should be around 30% faster. Or, if I get two 1070 and put them together. I will have to do some real research for these cards have pros and cons. Im a concept artist…
I can only assume they do it to get us thinking about topology early. The brief is pretty much just to get a human body model into UDK with diffuse, normal, specular, anymore than that is left up to us (and with that milestone mark of course). My own personal take on it was to take inspiration from Starcraft 2 terran units…
Ok thank you sorry about that I posted this while away from the computer. Anyways here is the data. The first two is how it appears in quixel and a specular only version. The other two is the node editor and below is the mental ray render. According to this article http://quixel.se/tutorial/suite-2-with-mila-in-mental-ray/…
I was wondering what the workflow is for a 3d commercial (image/video). what i think is: - create the 3d mesh+uv in Maya/Modo/Blender/ZBrush - texturing work (painter/mari) now the part i am not sure, rendering. i know mayq/blender do have the possibilities to render images/videos via arnold/eevee etc. Bit still, in the…