I call it a WIP still because i am texturing the backside of the shield as well with functional leather straps to hold onto to your harm. 512 tris including the skull, Normal/Diffuse/Spec map. sorry for the larger images, not sure if there is a way to add thumbnails.
Hey everyone, I just finished my knife. First fully finished PBR render!!! I tried to keep it very low poly, but still detailed. I'm very happy how it turned out, but I want everyone's thoughts. 472 Tris 512 texture
Hi chaps, this is a model iv been working on for a mod group. Its at about 2500 tris at the moment (with a limit of about 4000) it will be textured with one 1024 and one 512 maps. Its still pretty early yet just getting the proportions right. Crits welcome
Hey guys, I decided to work my way into hand painted textures this year. This is my first attempt. Please let me know what you think. I really appreciate any comments and critique :) Ground texture (512, tileable)
hello everyone! about the character contest, it says that i have to use 1 1024x1024 texture but im making a weapon for the character should i included on the same texture? or should i just do 2 512????
Like Funky Bunnies, think of UV coordinates as a percentage, so if you have a material with a 512*1024px map 0.5U will be 256px horizontally, whereas 0.5V with be 512px vertically. Hopefully this image I made helps explain.
haha yeah I know what you mean :D I'm not really looking to do anything else on it, but I was a bit worried that maybe a 512 texture is too big for just a box in a current generation game?
Your unwraps look very good. Also, a 2k texture should be more than enough for some good detail on this object, especially if it's for a game. In game, you could probably even compress it to 1k, MAYBE 512.
Gave grass an attempt, thanks Jeff Parrott for the tutorial! It helped a lot! Here's my attempt \/ (512) (an earlier version where the grass was one value) http://christopheryoon.com/Polycount/grass_03.png (4 tiling tiles)
Does Mari support non-square textures yet (e.g 512*1024)? Without that I'll probably just keep using Photoshop and/or try another alternative as a lot of my models use non-square textures.