Hey :) I was working on a new blockout the last couple of days :) what i wanna do is a customizable AR 15 style weapon. with different Items, that can be switched out. Here is what i have so far: c&c is very welcome!
I'm trying to figure out the best approach for UV's where 45-50 players will be in one map. Sort of like Fortnite. We are leaning more towards optimization and performance for the game so I was thinking a singular UV set for the whole character would be better. Would UDIMs pose a bigger problem down the line, especially if…
Model info: 13K triangles 1×4K texture set for the body, and 1×2K texture set for the stock. I have modeled this weapon in 3ds max and zbrush, textured in substance painter and rendered it in marmoset. Your feedback is very appreciated!. More shots in here: https://www.artstation.com/artwork/A9GlYq
Hello there fellow polycounters! Just wanted to share my latest stuff. Its a Colt Defender .45 Pistol, kind of a mini colt 1911 for what I know. C&C are as usual welcome Both Hi and low models modeled in 3DSMax, texture in Painter and render in Marmoset. 6109 tris and 2048x1024 textureset. Marmoset Viewer in my artstation…
Hello! I started working on this UMP 45 because I felt I needed to practise my eye for references. Been having some problems translating references into my models. I also felt this was a good model to practise on because I need to work on my normal map baking skills. This is what I have so far: It's a very rough blockout,…
Hey guys! I thought I'd show you my latest project. I started modeling this about 2-3 days ago during breaks between classes at uni. This is one of the most difficult models I've modeled to be honest, and I'm not even done. Been having some big problems with the proportions, even though I have tons of photo ref. Please let…
Hey folks, so off the tail end of my last project Gates of Horizon I was left with about 15 days of summer to create another portfolio piece. I decided to base my work on this concept from Guild Wars: I make it a point to choose environments with content I haven't experienced yet. During this project I learned: - UE4…
Hi , I'm a beginner in 3D Modeling and this is my second time when I model a gun . I want some advices / critiques about my model . It's an USP 45 Low Poly , I want to know if it's modeled correctly and if i could use it in a game . The model has 2,230 Tris. Here's some photos :