This project was built as a deliberate learning challenge, pushing my skills in three specific areas: PBR texturing, real-time lighting with Lumen, and modular asset construction. The result is an abandoned industrial corridor where nature has slowly started winning the fight against concrete and steel. Visually inspired…
I'm working on the tutorial via Digital Tutors of the Photorealistic bedroom Here: http://www.digitaltutors.com/tutorial/1083-Creating-a-Photorealistic-Bedroom-in-3ds-Max I'm in the home stretch, trying to set up renders but I'm running into more problems. Made threads about this tutorial before. Like a lot of tutorials it…
Hi guys, this is by no means a "legitimate" texture, and it is evident. I really winged the entire video, and became impatient part of the way through :P This is by no means at all production quality. However, it will show you how to bake out geometry in 3ds Max or Maya to a texture that is complete with normal maps and…
I think you're citing a bud's tutorial: https://www.artstation.com/artwork/digital-tutors-real-time-aging-and-decay-for-games Big thing to know when doing something like that is that tutorials are seen by many. I'd recommend taking the principals Clint addressed and applying them to a different prop with metals and woods…
Hi Friends! I'm trying to copy this simple material network but I'm just not able to get the same results as this guy here in this video: https://www.youtube.com/watch?v=gOdTrIB5te0&feature=youtu.be&t=12m16s BEFORE YOU ASK: This guy refuses to help by disabling the comment function below the video and having t his in its…
But, the example in the tutorial looks like perfect UV map with no distortion... i feel so frustrated why i can't achieve the same, even with a much simpler mesh than in the tutotial :'( it's like it's mocking me~~~ My UV map before i tried the tutorial took hours to get the checked squares looking so-so..and it still…
Hi, Everytime I want to start a new project, I always end up giving up because I never know how to start or how to proceed. I did a bunch of tutorials (Youtube and Digital Tutors) where I had to model (sculpt) different assets (LP and HP) and these tutorials were okay because I learned how to use 3DSmax and Zbrush (a…
depends on what you want to learn in zbrush. Alot of amazing classes and tutorials but they are usually for specific subjects unless you do the beginner classes. Beginner tutorials are good and cheap on digital tutors. High level classes and tutorials can be found everywhere but again, it depends on what you want to learn.…
Also on my website. First I'll describe the sky technique I was taught in college for the sake of comparison, then I'll go into my own technique. Old and Busted The following technique is the one I was taught in college. We take a spherical mesh, invert the normals, and planar map each hemisphere from the top and bottom.…
hey all! so lets say you are making an environment, but your meshes are looking a bit flat and polygon starved. well rest easy! I'm here to tell you that the solution is not to add more polygons, but to put about 20-30 minutes more effort and attention into your normal map. lets have a look at some examples: this mesh is…