Hey PC people, A quick question concerning smoothing groups in max. Is it dependent on light? In other words, once I apply a smoothing group, parts of the model get some dark shadows when viewed in the viewport with the default light. Once I added some omni lights, then those shadows are gone and I can see the smoothed…
Hey guys, even when I check smoothing groups in the fbx dialog window 3dsmax still refuses to export the smoothing groups. Anyone run into this? I exports na obj instead and it worked fine
I find that split by smoothing group slows to max to a crawl when I try to split something with a larger number (greater than 10 or 11) of smoothing groups. To reproduce make a sphere with a bunch of faces. Auto smooth the sphere by angle so that each face is a different smoothing group. Try unwrapping using smoothing…
Try switching between smoothed brush and no smoothed brush you will undoubtedly see a difference. But the question remains how to get the tablet to cursor to move as smooth as the mouse.
Yeah it can be a problem if it's part of a larger object and you can't smooth before bending. From top to bottom, lowpoly deformed, deformed then smoothed, smoothed then deformed.
Well, normal smoothing relies on mipmaps to work, the more you smooth the normals, the higher the mipmap level is sampled, essentially using a blurry normalmap to give the illusion of "smoothed normals". So disabling mipmaps would have the result of disabling normal smoothing.