And here is our Alpha! We are going to be focusing our efforts on the areas that the camera will show- the pirate ship will no longer be able to be accessed because it would take too much time to create an explorable area, but it will still visually be there for the plot! -The plot is a group pirates have invaded a knocker…
Tell me if this sounds familiar? I can do everything alone. I don't need anyone. I am smart, hard working, and most of all, I have been hurt, so why do I need anyone? You're not alone there... been there myself many times. We are all in this life together, and none of us got where we are without help from someone. That is…
Hey guys I noticed this random shiny patch on my mesh even though there is only one material and the surface is flat. Is this due to incorrect smoothing groups? I tried re-exporting the mesh again with reset smoothing groups but the problem seems to persist. Thanks for any help you can offer
I wanted to reinterpret G-Man from the Half-Life universe. Here is the initial rough out. I decided against using the game models as reference, they're too stylized, so I searched for awhile and have chosen a loose interpretation of Clint Eastwood instead. Their bone structure is similar and I prefer that he looks quite a…
Hey guys Now its finally my turn to get judged and flamed, so please enjoy doing so I try giving honest feedback here on a regular basis, nobody is helped by saying "yea its great" and while I genuinely enjoy doing so, I would still be very happy if you could do me the favor and critique the living hell out of my page ; )…
Hi guys, by looking at some workshops I realized how a good material can make the difference in a model presentation. I put together three materials that hopefully could help high and low poly stand out. Shiny Dark material is based on X-Convict and nrek materials found in this thread. Get the MatLib here. Built on 3ds Max…
I got Rank B from #TheRookies #gamedevelopment from my project Japanese Forest Shrine made in a Workshop by Steven Downer Organized by Draw Break and thanks to Tim Simpson for the inspirationThe Rookies https://bit.ly/3YtHpkJArtStationhttps://lnkd.in/e97Drw9k#unreal #unrealengine5 #gameart #gamedev #lowpoly #realistic…
While I may not have allot of modeling experience, I do have a bevy of 2D art experience. Here are some past works of mine. I would greatly appreciate any critiques. Please just tear em apart, if no one tells me whats wrong I'll never get better. Also, would anyone consider my work suitable for comercial use? I have…
Ah, unlit will be great. Right now though, the front is mostly in dim lighting, I feel like I really want to shine a big fill on it. All those colors are muted way down.