Hey polycount! I already started a Scifi corridor thing about a year ago. But i'm not happy with the old work anymore, so i decided to start again from scratch. And finish it this time ffs! :poly122: My goal is to have a finished mini level using as many modular pieces/textures as possible. I started with a rough blockout…
EDIT: Video I made to show my progress and share a bit of my workflow: https://vimeo.com/189564354 Hey polycount! I've been lurking these forums for a long time, finally decided to put myself out there and start posting. Here's a project I'm working on. I wanted to practice modeling modular assets and create a SciFi…
That could be it, I don't have a lot of experience with UED so I'm probably not the most helpful. This is 1 brush right now, right? How does it look if you make the brush 1 half, and then use a second (mirrored) brush for the other half? Not be a perfect solution, but might work. On the environment itself: -the floor tiles…
Hello polycount, my name is Daniel Brück, I am a 3D artist and have been working in architectural visualization for the last two years. But since I learned Game Art and 3d animation (game development and prob creation) I would like to try to get a foothold in this field. Every time I take a look at my portfolio I notice…
Title says it all. I'm looking for a hard surface modeller for my Scifi F/TPS war game. I have the concepts, gameplay, and some of the mechanics ready, I just need someone to make some assets: weapons, vehicles, etc. Please reply if you are looking for something to do or want practice. I'll set up a kickstarter and/or…
Hello, We’re a couple of guys from Finland sharing a dream of setting up our own game studio. We are working on a Scifi Space MMO set several hundreds of years in the future. Game would be focusing on crafting, industry, space exploration and adventure. Players themselves would shape the world(s) and it would largely be up…
It's been a week now I've been working along with Nksilver5 on a portfolio environment, so I'm opening this thread to keep track of everything and for dem feedback bitsssss ! I'm gonna expose below what we had in mind and all the technical side of the project, with which we wanted to start with first, laying off the hard…
Agree! If you check out The Ascent, you'll see how they pushed this idea of procedural/modular content even further into a fully-fleshed out game. https://gdcvault.com/play/1027800/Building-the-World-of-The