How would you go about organizing uvs for this kind of model? What comes to my mind is to split the model into several parts and give each part their own UVs. Anyway I will bake these parts separately so this would make it kinda easier. Also, this is not huge object but can be seen from any angles and quite close to the…
Hi, I just finished up my second tutorial on the modular subject: Modular rocks (and other more organic stuff). This is a bit more step by step but I tried to keep it as general as possible so you should be able to apply it on more things. Hopefully if you enjoyed the first tutorial I made (modular sets), this could be…
been fairly new to ZBrush and kept trying all kinds of things in ZBrush from starting with low poly base to zsphere, last night I was trying zsketch and got impressed by how fast and good it can reach for a base model. what I'm planning to do is to zsketch it up(with dynamesh) until I'm satisfied with the base then use…
Hi! I'm launching my first product here. It's a pack of 70+ reaction diffusion / turing / organic patterns (PNGs) and custom substance graphs to accompany you in creative work. I've started making these in photoshop first, quickly realizing that it's not going to work. I missed all the Substance's generators and photoshop…
I was about to start organizing all the files on my computer and I just realized out scattered out all my crap is, I have 4 projects in one place, 3 in another, 2 basically on my desktop, and I'm having issues figuring out how I should sort out all the crap. I was thinking of breaking it off into just a big CG folder…
Hi all! I have a question: I have to import a scene in SUB PAINTER. There are many street lamps around 50 mesh. How do I organize these identical objects? All have the a property UV. (1 object 1 uv, but all the object and uv is identical) If I add 1 material per object I will have 50 materials in sub-painter.If instead I…
I am wondering about how to improve my portfolio in order to have more consistency, increase exposure, and make things easier for recruiters. What is better for environment artists, 1 post with the whole environment and all assets, or 2 posts with the environment separate and the assets separate? Are there any other…
Hey Polycount, I'm definitely a quieter member here, so forgive me if my question is redundant to an obnoxious extent. I currently am working on some cliff structures. These structures extend from one side to another, but they aren't linear. They bend and shift. They curve around and inside areas. I'm afraid to post…
I'm trying to make a shovel with broken edges. heres a pic as you can see from the reference pic behind the model, there are some pointy and curvy parts to the model. i want to know how to create these parts of the model from the base mesh (in this case, a cylinder and cube) without having ugly smoothing/topology. in this…
My current project is a large tree that is intended to be a "level" of a simple game. Your character is mouse sized, and the goal is to collect various shiny berries and what not on the way to the top of the tree. One issue I'm facing is how to design a tree in such a way that you can get to the top by walking along…