Hello, i want to represent those two in a noir fil style, here is the sketch. Attachment not found. I digitalized the sketch. Attachment not found. Here i started adding forms. Attachment not found. Adding details. Attachment not found.
Using dither opacity works wonders for translucent objects but when animation is added, there is this noise that appears that tend to lag behind the mesh as it moves. Also is there a way to place a dynamic light to only cast shadows but not light the object using lighting channels?
I'm not sure how to troubleshoot it, I was just running some baking tests on a simple object and I noticed that only the ID map had an issue, I've tried high resolutions, 8x8 subsampling but it doesn't matter. The left side comes out clean while the right side comes out with artifacts / noise, I don't know what to call it.
Hey guys ! I share with you my Lighting work created for the DLC White Noise. I managed the lighting for Day and Night version on this modern Korean structure. Enjoy ! ;) More images on my Artstation : https://www.artstation.com/artwork/bRA4n
Hey guys, I was following 3D motive's intro to Zbrush tut for some useful and handy tips for creating wooden beams and such when I ran into this weird problem. So every time I try using surface noise I get weird seams on the meh surface and stretching at the ends The base model was made in max and imported into Zbrush(just…
Hi all. I'm working on a batch exporter for Maya with common workflows/pipelines in mind. I've written a few of these before but am hoping to go a bit deeper with this one. Currently, I'm looking for alpha testers, including feature suggestions. Anyone interested? Development write-up is here: Nova Exporter
Actually yesterday's news: http://www.gamasutra.com/php-bin/news_index.php?story=10999 Black and white film noir style game by Rockstar and Team Bondi! Yay! There's also a few seconds long trailer: http://www.gamespot.com/ps3/adventure/lanoire/media.html