Hi all. I'm working on a batch exporter for Maya with common workflows/pipelines in mind. I've written a few of these before but am hoping to go a bit deeper with this one. Currently, I'm looking for alpha testers, including feature suggestions. Anyone interested?
Development write-up is here:
Nova Exporter
Replies
The downside to Mudbox is it doesnt support Python but requires everything to be written with their C++ SDK.
Interest in alpha testing a Maya version? The FBX batch exporting works quite well already and the OBJ operations (also batch) solve some current limitations with Maya, especially importing/exporting multiple OBJ's at once.
I'm willing to help test.
A feature that would be great would be to solve the pipeline issue of wanting to set up scenes in Maya, and export this information to a Unity scene.