Hey gents I've been trying to do some caligraphic typed strokes (you know your typical sweeping pointy at one or both end typed deal) but am finding it difficult to get the fine pressure required to get the smooth stroke I want. I've tried messing with the brush settings but nothing is really giving me a desirable result.…
Wow, it's been a while since I last updated. Dropped in to say the damn thing is DONE! Thank you to those who offered advice along the way 😃. Enjoy! https://www.artstation.com/artwork/QzwY6Z ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hello friends. Today I've started on a large interior for Clinton Crumpler's UE4…
What's up Polycount? Being a longtime lurker, i've drawn alot of inspiration and motivation from this community and i figured it's about time i participated. This project first saw light as a school assignment (small 1v1 udk dm map). Being an avid player of arena type shooters, i loved adding ideas, new areas and how it…
hi, I just started a new project and I would like to get your take on what should i put into the scene to populate its many areas and sections to maximize its wow factor. it will go into my portfolio as of next year i will start looking for a job as material/environment artist. My scene is inspired by a work from Aleksey…
Hey! Looking pretty good, I'm a huge fan of the alien franchise and I love the art direction in the game. The main things the jump out at me are very nitpicky, the first is that the medical bed is too low, usually they're fairly high around waist level so they're easy to sit on and yours looks to be just above the knees,…
Well there is a lack of knowledge about how topology works but that comes with time, as for the objects themselves, I think you should either 1: go stylized or 2: go 100% realistic, putting it in between just ends up looking muddy and disorganized. A little exercise I do is when I'm making a weapon, imagine all the…
Well for a "system" of details just start with a concept, while working on the concept think about what the character is, and what it will be doing, hopefully you can even go as far as why it will be doing that. Think about how things are made and why things are made that way. I'll try to use the kul'krak as an example.…
The hero drone's main part is the core which contains most of the electronics and the batteries. By itself it's not capable of moving so it needs to be attached to one of the modular engines. Currently only aerial modules are implemented but later I want to make some ground units as well. This is the drone with the…
Hi, as I need a little break from learning PBR textures I decided to do a quick (max 2 weeks) hand painted asset. The goal is to create an asset which matches the WoW Art Style and would fit into the Garrison. The idea is to create a small banner stand/altar which alllows players to show the banner of faction they have the…