So, i am attempting to get this catapult to work and in doing so have run into some small issues. This was working before but after i made a modification to the model I had to redo alot of the bones/weights. So this is what I have as the bone setup: This is the swing arm bone ( the one giving me issues ) As you can see…
I'm wondering if anyone knows how to select a group of Universal constraints while using PHYS-X in max 2014 and apply the same parameters (limited or free etc.) to all of them rather than having to adjust them one by one. I'm trying to simulate a rope and I want to adjust all of the constraints at the same time but when I…
SkullboX: Yeah, that's what I expected regarding FBIK, though it seems like one should be able to deconstruct it and use the theory of it since it *appears* to be made from standard components. animatr: As far as I can tell, groups have the same problem as any other type of parenting constraint: in your example for…
I'm not sure what the slide edge tool is doing, it feels VERY similar to what I'm looking for, but it's not the same effect.. What I'm looking for is also similar to the curve snap tool (holding 'c' and middle-mouse dragging) in maya, but does both of these tools at the same time. Maya's slide tool seems to be sliding an…
I'm trying to see is it possible to assign constraint to a vertex of a certain spline or mesh to controll it's position in world space in Max. I know you can do that in Maya, but I can't seem to find it in Max. Thanks in advance.
You can hide the object that is constrained and they disappear, if that object is your eye that won't help much. So then you can do like per suggested. In the motion tab (Tire) set PRS Parameters to "rotation" if it isn't already and adjust the view length to zero. Personally I use a target for each eye, and place them on…
Hi guys ! Because video is better than many words here's my problem in video (with some words after :p ): [ame] http://www.youtube.com/watch?v=FqL8eSixlBw[/ame] As you can see, I can't reproduce the behavior of the move component tool with magnet constraint from xsi into maya. First part of the video shows you how I can…
Hi. I have problem with Link Constraint in 3ds Max. In pictures you can see that Left Hand linked to world and magazine is linked to a gun after world linking. But, when I am moving a hand while animating the mag starts to moving with hand too. Is there any solution of that? P.S. I am using 3ds Max 2014.
I got you :) This is a bit of a hack, but it does work. Here's the quick breakdown: I'm creating a dummy locator, and then connecting my objects to that locator via a parentConstraint. You can then move the locator and the objects follow. I've written you code for the connecting process and the removal of the constraints.…