I am a mac user. But recently I started using PC for xNormal baking and such. Basically I have now a machine in which everything works as I want. Is it possible to make a clone or somehow back up the entire system so that if the hard disk fails or something goes wrong I can get back? This is a silly question but we Mac…
so i got me a tablet pc, I love the thing. the only problem is it is a bit sluggish using photoshop and painter. im wondering if going back to 5.5 (which ive always heard people liked anyway) will speed it up at all. the system req are certainly lower. anything I will cry over missing that I use in 7 right now? Also right…
Has anyone had any trouble with Windows 7 x64 and anti-aliasing? I'm trying to do some glory shots using Xoliul's shader in Max 2010 (x64) but I've found forcing anti aliasing in the nVidia control panel isnt having any effect unless I set max to use Dx10. Using directx 10, xoliuls shader no longer loads :( My gfx card is…
hi guys, i been tryin to figure out this whole normal mapping business today with little success... Im using Max 7's render to texture and my problem is the normalmap seems to be baked by the low poly mesh or somethin? Here is my two objects: One is a edit polygon cylinder with a unwrap modifier on top and the other is a…
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any help would be much appreciated. i got windows 7 running on my macbook pro through bootcamp, and my cintiq display is much softer than the screen on my laptop. not just the text is blurry, but even the windows and the poly edges in max. i have updated to the latest nvidia driver but it didn't fix the problem. i tried a…
Its been too long since I released a tutorial. This weekend I went through and made a Zbrush 2 and max 7 video tutorial. Its about an hour long, and I cover zspheres, the paint deformation tool, hierarchal editing, exporting to obj's Importing into max the various levels and then using Max 7's render to texture to get a…
So I just upgraded to max 7 and boy is it great! The only think that really bothers me is that I can't seem to figure out how to do precise rotations with the rotate tool. In max 4.2 when animating, you would always rotate to a flat number. Now when using the rotate tool, it always rotates to a decimal number, but even…
Hi, I'm not a plugin developer, and I know this is more of an art than coding community, but I was hoping that at the very least someone here could point me in the right direction. There's a game engine (the Cyanworlds.com Engine, used to make Myst Online: Uru Live) that was made open source by it's developers last week…