That's not better. The book is titled 'The Unreal Game Engine', then I'm expecting a book about the Unreal Engine in general, likely with a technical orientation as it's the engine and not the tools. If your subject matter is game environment design and uses UDK, then you'd call it something like 'Environment Design in…
Just wanted to make myself available for those looking to hire. I'm experienced with the standard industry softwares as well as UE5 and Unity. I can create pbr characters ready for rigging and animation and also set them up in above engines if required. Take a look at my portfolio to see more…
I'm looking into creating some Machinima and have a few questions about what engine I should use. I have access to both the Source engine and the UT3 and UT2k4 engines. I am planning on making a fake gameplay video for a Stratagy RPG using PSP specs. I need an engine that can handle scripted sequences well and i can create…
I recently reworked a previous project of mine! It was crazy to see how much I have improved. I modeled it in Maya, textured it in Substance Painter, and rendered it in Unreal Engine 5. The concept was made by Jim Martin.
sprunghunt said: As you say, there's no need to become obsessed with the optimization topic. It's good to work with common sense and keep in mind the technical capabilities of the final hardware the project is targeted for. The artist should take into account LODs, texture atlas, and conducting performance tests…
I would like to break into doing freelance work for architectural jobs on Upworks. However, I'm curious how many of these jobs require you to have actual structural engineering knowledge? Alot of these jobs reference software like AutoCad, which implies they are looking for engineering precision. I don't want to be…