Hey Everyone! Kicking off my thread for this course! Ill do my best to explain everything as thoroughly as possible as I go. Im also combining this into one fat PDF which Ill upload at the end of the course. Ill try to give reasons on why Im choosing what Im choosing, or why Im doing something a specific way. Ill…
Hey Thanks to the ones who have taken the time to fill out the survey. Here are some responses to a couple of Questions on the survey. Answers to "What Features would you like to see" 1. Be nice to see some "animation features" in there, but mainly in the sense of manipulating/aligning/mirroring/swapping control object…
I realize that may not have been the case with the new toolkit, but in all honesty something needs to change. Because the functionality is still that of something added instead of a core tight-nit system. The features are great, I wont deny that. We don't need more features, we need a solution that gets out of the way and…
For me personally I like mudbox it works like I expect a 3D app to work, I still struggle with zbrush and wonder why the hell they do simple things so bass-aackwards. But here are some issues I have with Mudbox. 1) Mudbox doesn't have a Dynamesh equivalent. At least not that I've found. If it's there they don't make it…
No game dev biz experience, but I made a game once and am looking into hiring some contractors for my next. So this gives a little insight as it makes me have to think similar to the people who you might be working to earn the attention of. Basically, if I am gonna hire somebody I want somebody who can do something that is…
Hi dzibarik! Firstly, I just want to put out there that I am no professional in the gaming industry, nor have I done a degree in Game Art, 3D Modelling or anything related to Game Art. I left my BA Architecture Degree because it was full of people I didn't want to be and the Industry seamed bleak to me (in my personal…
Two Listen : Thanks a lot for taking the time to reply, I appreciate it ! And rambling is good :) You are hitting the nail on the head. In the previously posted sketches I just couldn't find a way to loosen up, which I think was mostly due to me not being able to recreate the feel of working traditionally. And of course…
Congratulations! Yes. These kinds of tools are certainly representative of the direction that the industry is moving in - this is evidenced by the adoption of these and similar tools by studios across the world, my own included. I'll go into why further along in this post. Well, it depends on how you define efficient.…
The BRAWL Tournament! We're kicking off a new contest here at Polycount - The BRAWL TOURNAMENT. Participants will be working from a HUGE list of existing 2D or 3D fighting games to come up with their own 3D reinterpretations of their favorite FIGHTERS or STAGES. Only the best of the best can enter in the BRAWL Tournament…
When we asked Hannah Kang to talk with us, she asked if she could just make us a mascot instead...Of course we said yes, but the deal was she had 24 hours to get it to us. She not only delivered on time, but sent 3 characters instead and a page full of answers. Lesson 1 give someone what they ask for, then give them…