Just some props I designed for a map in Minecraft. These were made using cuboids with restricted axis rotations, meaning one rotation at a time per cube. It's one of Minecraft's limitations but it's fun to work around. Textures were made using Paint. net model model model model
Recently I came accross few Final Fantasy XI models. When I check the wireframe, it's all build up with triangles. I am quite confused. Since I see most of the 3D modeler here build models with quad, what's the deal with triangles? Are they neccessary for game model?
I'm modeling a women without a shirt. At first I was going to model it with the breast as a part of the chest but that would look bad when and if it got animated. How should I model the breast so that they have the full range of motion plus lay naturaly on her chest?
Urgently seeking skilled 3D modeler to create high poly spaceship model from given concept art. This will be an ongoing relationship as we also require to model various assets and futuristic cities. Please contact with your relevant work samples/ portfolio: srvhere@gmail.com
I have this old computer I modeled and its two seperate objects with their own UV. When I import into DDO for some reason one of the models doesnt get a material and the other model is getting both. Im not sure why this is happening.
Well I have this model on my computer, I've made it a long time ago, Jagdpanther WWII german tank. I'm not gona finish it so I might as well show the model.
Hey guys, I am new to modeling, especially in 3DS Max. I would love some feedback on a prop I am modeling: Its suppose to be a weapon crate from Borderlands :)
Some cool models... I think I like some of these better than many of the Q4 models. http://www.worthplaying.com/article.php?sid=33650&mode=thread&order=0