I wrote a long ass "cautionary tale" style response concerning modelling for Source, but then I read your post and I realised you are too commited to her. (Caide) Thus I only included the later part that actually gave suggestions. The thing that caught my eye first was the uneven mesh density. You have a lot of polies on…
Nice work. I am working on rigging and animating (using purchased animations) some characters right now as well, although my models have a lot more vertices than this. I've learned a few things so far that I can share. 1. The topology is one factor among many that are going to determine how well you model looks during…
HI ! It's my first post here ! I'm a 3D student and I started animation a week ago now and would like to get feedback or ideas for improvement. Right now I'm just publishing a walk cycle, run cycle. I would love to know what you think of these loops. I hope to get some feedbacks to improve myself. Enjoy :smile:…
Hello everyone, we are looking for a digital painter with a sense of color to collaborate on the development of a mobile game for iOS and Android. It is about coloring of drawn screens in Photoshop or in some other program. The result will be a graphic story / comic that will be part of our game. At the same time, we plan…
Hi, In case this is the wrong forum to be asking for max script help I'd like to apologize and ask moderators to the correct section. I am a max script newbie and I'm trying to make a loop that iterates through selected objects and increments a specified property by 1 or 5 according to the name suffix (Object_01,Object_02:…
Heyo chappy's, been registered a while but never got round to posting anything. Looking for a little feedback on a recent weapon model, there's a good bit of optimisation left to do (top of firing pin, some vertices on stock/butt-stock) a bit of feedback I received from my University tutor was to lower the poly count of…
@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
This opportunity is now closed as the position has been successfully filled. Hello everyone, I’m Rémy, founder of Naos IT, and I’ve been working on a video game project for the past five years. We are now entering the first phase of prototyping, which will focus exclusively on gameplay development in Unreal Engine 5. The…
Looking for someone who can do bases like these: Apply only if you have similar works from before and you do this quality. Message on Discord: "metavoros"
TL;DR: International team looking for people to work on a multiplayer life simulation game in an alternative Western setting. Esp. looking for artists to work on the vertical slice. The prototype is near completion. Compensation will be rev-share, Patreon later this year. * ABOUT ME * Hello, I am Bent from Germany. I am a…