Thanks for that Perna, and for your support on the first posts :P I really wanted to land a job in Canada so I made a lowpoly model for my portfolio. Videogame development in my country (Chile) is non existant and using parts of bobo's texture to make a nice 128x128 skin was too tempting. But well... that's not the right…
Hi guys ! I am a french student on a videogame school (so sorry for my english...) and I'm looking for a partner for arts challenges ! Let me explain: I want to progress and I want to find someone who want to progress too, for exemple, we can provide challenges for a specific date (like modeling, paintings...) and then…
Hello guys. I`m a traditional sculptor doing the digital switch, focusing on videogames right now. I`ve finished this project yesterday and would like to share with you too. based on a riiick concept - http://cghub.com/images/view/570927/ Hope you like it. I`m uploading a video about the beard sculpting and gonna be…
Here is a little piece of animation I'm working on to improve my skills as an animator. It's just a series of actions performed by Nico (model made by chadmv and downloaded from cretivecrash (dot) com) that would be intended for a videogame. I'd like to know your opinions, critiques and any questions you might have.…
This is the Neck protection part of the thingy. 4232 polys and 1024x1024 tex size. I'm not sure if I should have baked the screws and bolts to the surface, because they take up pretty much most of the polygon count. But it doesn't look that well when they are flat. Also what is the average polygon count for NPC models in…
Hi all, I'm a vfx artist in the videogame industry (currently working for Arkane Studios) and I started a blog a few months back. I'm mostly talking about materials in the udk and sometimes about other tools, say photoshop or after effects. I'm using the udk because I've worked with it for 5 years and it feels a bit like…
Hello to everyone! Recently I have put online my portfolio website covin3d.com for the future sake of finding a job in the videogame industry. I tried to make the site more user-friendly as possible, easy to read and see, but hey!, before this I haven't created a website in my entire life and I want some crit / tips for…
http://uproar-interactive.com/tools.html Since the TGA Thumbplug reportedly doesn't work under Vista and I hadn't yet seen one for dds, this should prove to be great. I haven't tried it yet, but it supports: * Direct Draw Surfaces (DDS) * X PixMap (XPM) * Targa (TGA) * Photoshop (PSD) I haven't the faintest what XPM's are…
I just got a look and our finished rain might be the best rain I've ever seen in a videogame. We're going to hold off on sharing the footage until we've settled on how we're going to go about doing crowdfunding and debut the footage there along with a ton of other gameplay features that have never been done in a FPS let…
Hehe, i actually planed to do variants and with environments like the LEGO videogames :) . Alright i'll work on the LEGO man. I think i am done with the legs, next the upper body or the arms :) : EDIT: Not finished yet with the legs, i am having troubles modeling the upper part of the leg in the hole with the boxes the…