I was wondering if anyone could point me in the direction of some good tutorials or possibly give me some tips on how to set up a spinal stretchy rig. However, the method I'm really interested in and looking for has the rig being set up through mell scripts. I was also curious if there is anyway to limit an object's…
I am not sure how to go about this: You can use command line to launch the editor and bake lighting to save GPU resources for GPULightmass, especially video memory.* Engine/Binaries/Win64/UE4Editor-Cmd.exe "path\to\your\project\yourproject.uproject" -run=resavepackages -buildlighting -allowcommandletrendering…
Hey everyone! These are some of the models I did for "PRESSURE" - an upcoming "topdown arcade-racer-shooter" developed by "Chasing Carrots" a small new game developer based in Stuttgart/Germany. I worked especially as a 3D modeler/texture artist on this game but I also did game design and some LUA scripting. Hope you like…
Download: https://dl.dropboxusercontent.com/u/2904948/MaxScript/Martinez_Macro_KeyEverything.mcr The K button in Max will set keys for everything but Biped objects. This is annoying when you are working on a rig that is a mix of Biped and max objects. This is a super simple script called Key Everything I made to replace…
We have a uv tiling limit in our game like many other games if you tile a texture outside of this range your texture smears. Our game supports -64 to +64 as far as I know. Anyone got a script that cuts up long uv's that have subdivision in them and then stacks them appropriately so there are no seams. We had this tool in…
Hello fellow Polycounters, I've recently encountered a problem with Maya 2014 i can't seem to solve, maybe someone out here might be able to. When I try to add an image plane to a Camera it gives me this error: // Error: file: C:/Program Files/Autodesk/Maya2014/scripts/AETemplates/AEimagePlaneTemplate.mel line 118: Unable…
Does anyone know how to bake vertex ao into a specific channel? Say I want to bake AO into vertex.r, and reflection occlusion into vertex.g, is there some way to do this? Maybe if I baked each into two different bake sets, is there some scripting that could be done to copy bakeset 2 into vertex.g of bakeset 1? Also, anyone…
3D Artist/Animator needed for high profile animation studio in Florida . Must have 2-3 years experience in film/commercials. Strong ability in 3D character and facial animation. Strong ability in creating 3D environments, rigging and animating. Must also have a solid understanding of animation principles: such as squash…
Hey guys, this might be a noob question but I'm quite a bit of a noob in this area! I'm curious as to how one might skin double sided cloth easily, or if this is just something to steer clear of. Would you copy the weights from the front to the back? Would scripting be the easiest way to do that? I want to get better at…
Hey ya'll Just got around to collating some of the environment and character art I did for The Mage's Tale while I was at InXile. It was an pretty awesome opportunity to work on a Virtual Reality game for the Oculus VR, and one of the few "full" games that people can play right now for the platform. Become a wizard, 'arry.…