This is the first time I've used UDK. I made the assets by following tutorials (first time using zbrush too) and want to put them all into a scene to use as a portfolio piece. I think the people who set the tutorials were thinking of a Prince of Persia style...? I'm not really happy with the way it looks. It seems very…
Hi All, This is my first post :) I need some help to understand polygroups and subtools in zbrush. I've been working on modelling a Dragon head (my first zbrush attempt) I've been following a tutorial by Eric Keller but I've reached a point where I need to separate my mesh components in order to sculpt and polypaint…
My task is to create something similar in atmosphere to the NFShift 2 Unleashed intro video where the camera pans down over the asphalt and moves up to the wheel. Here are some references: My trouble is in establishing a good way of making the asphalt to a similar style. I've taken some asphalt textures and turned them…
Well I'm back to work on a portfolio for this type of work and I'm wondering how studios make textures for environments for these two platforms. Is the the development for the PSP similar to the PS2? I'm wondering because I have read tutorials that explained that the PS2 had very little texture memory but you could layer…
So I was reading this tutorial that kind of became famous thread its from a Gears of War Artist and he was talking about making environments in zbrush and than bringing them into 3Ds max. Anyway he mentioned you should use snap toggles to make levels and say make a box that is 6 segments high and wide so you can bend it.…
Hey there!! Im learning Unreal and substance painter. Using C4d for modelling and UvLayout for Uvs. What im actually doing (im not on a serious proyect, just learning) is: I model my object, then Uv it and send to Substance Painter to texture it. My biggest concern is with the "texel density" thing. I watched tutorials and…
Hey guys, beginner here and was wondering if anyone had something like this but for the human body: http://gurneyjourney.blogspot.com/2008/05/color-zones-of-face.html I've been looking everywhere but can't seem to dig up anything. The closest thing I found was another polycount thread where one of posters mentioned that…
I'm working on a quite basic seating bench in 3ds Max. I have created a high poly with some subdivision and floating surface details, similar to the cg-tuts http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/next-gen-weapon-creation-day-1-the-high-poly-model/ tutorial process. I have now exploded the high and low…
Hey ya'll I remember seeing a great tutorial on what may cause seems in a normal map, the tutorial had 3 cubes all unwrapped different ways and explaining what some had seams and others didn't. I searched high and low but couldn't find it. Anywho, from what I remember from it, if you wanted to avoid seams on your edges you…
HI guys, I am currently working on graphics for a mobile game I am making. I have some skill in vector, mostly through Inkscape, but I am trying to use Illustrator more. The thing is despite what program I use I can't figure out how to create something in the style I desire. I would like it to look something like this... I…