I made a sculpture in ZBrush with Dynamesh and I add one subdiv. After I finished the sculpture I deleted the low subdiv. I painted the sculpt and applied one Matcap. I want to bake a Matcap to a texture and i watched some tutorials ") about that, the problem for me is my sculpture don't have a low poly subdiv level what…
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Hey Poly, This is my dragon sculpture that I am working on for a temple scene ( struggling with the Immense detail of an Asian temple). Let me know what you think of the high poly and textured low poly version.